Env rotorwash emitter: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (-added class hierarchy, cleanup) | ||
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| {{ | {{LanguageBar}} | ||
| {{ | {{CD|CRotorWashEmitter|file1=rotorwash.cpp}} | ||
| {{ | {{this is a|point entity|name=env_rotorwash_emitter|game=Half-Life 2 series|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime. | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV|Altitude  | {{KV Targetname}} | ||
| {{KV|Altitude|intn=altitude|float|Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.}} | |||
Latest revision as of 15:17, 8 September 2024
|  Class hierarchy | 
|---|
| CRotorWashEmitter | 
|  rotorwash.cpp | 
env_rotorwash_emitter  is a   point entity  available in  Half-Life 2 series,
 Half-Life 2 series,  Portal, and
 Portal, and  Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
 Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Altitude (altitude) <float>
- Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.

























