Adding Proximity Voice: Difference between revisions
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{{Dead end|date=January 2024}} | |||
This tutorial is going to show how to create a proximity chat for a HL2MP mod or equivalent. | This tutorial is going to show how to create a proximity chat for a HL2MP mod or equivalent. | ||
This was implemented in the Source Mod Faceless by [http://www.moddb.com/mods/faceless Ethereal Entertainment]. | This was implemented in the Source Mod Faceless by [http://www.moddb.com/mods/faceless Ethereal Entertainment]. | ||
Open game/shared/voice_gamemgr.cpp | Open game/shared/voice_gamemgr.cpp | ||
Line 35: | Line 35: | ||
Source: | Source: | ||
http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/ | http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/ | ||
{{Uncategorized|date=January 2024}} | |||
[[Category:Programming]] | |||
[[Category:Tutorials]] |
Latest revision as of 04:00, 12 July 2024

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January 2024


January 2024
This tutorial is going to show how to create a proximity chat for a HL2MP mod or equivalent.
This was implemented in the Source Mod Faceless by Ethereal Entertainment.
Open game/shared/voice_gamemgr.cpp
Then go to around line 228...
bool bProximity = false;
Change that to...
bool bProximity = true;
Next you need to change the distance at which it will project the voice. Locate line 106 and change...
m_iProximityDistance = -1;
To this...
m_iProximityDistance = 10;
Source: http://t-plusplus.com/creating-proximity-chat-in-the-source-engine-sdk/

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January 2024


January 2024