Npc heli avoidsphere: Difference between revisions

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==Entity description==
==Entity description==
The [[npc_helicopter]] avoid this sphere.
The [[npc_helicopter]] and [[npc_combinegunship]] avoid this sphere.
{{bug|In Hammer editor the entity image of [[env_firesource]] will be shown up as entity image.}}
{{bug|In Hammer editor the entity image of [[env_firesource]] will be shown up as entity image.}}



Revision as of 18:53, 28 July 2015

Template:Hl2 point

Entity description

The npc_helicopter and npc_combinegunship avoid this sphere.

Icon-Bug.pngBug:In Hammer editor the entity image of env_firesource will be shown up as entity image.  [todo tested in ?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Radius ([todo internal name (i)]) <float>
Radius of the sphere. (Default 128)

Flags

  • 65536 : Avoid the sphere above and below

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

See also