Func instance origin: Difference between revisions
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{{portal2 point|func_instance_origin|internal=1}} It defines the center of an instance for rotation. | {{portal2 point|func_instance_origin|internal=1}} It defines the center of an instance for placement and rotation. By default if ne func_instance_origin is placed, the center is the map origin (0,0,0). Therefore placing a func_instance_origin is useful to avoid moving everything inside an instance in order to change the origin point. It is used by Hammer and VBSP only. | ||
{{intent}} | {{intent}} |
Revision as of 04:03, 5 September 2012
Template:Portal2 point It defines the center of an instance for placement and rotation. By default if ne func_instance_origin is placed, the center is the map origin (0,0,0). Therefore placing a func_instance_origin is useful to avoid moving everything inside an instance in order to change the origin point. It is used by Hammer and VBSP only.
See also
- func_instance
- func_instance_parms - Entity to control parameters within instances.
- func_instance_io_proxy - Entity that is used as a proxy for entity I/O within instances.
- L4D2 Level Design/VMF Instances - A tutorial on how to use this entity in Left 4 Dead 2.