Func instance origin: Difference between revisions
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{{portal2 point|func_instance_origin|internal=1}} | {{portal2 point|func_instance_origin|internal=1}} It defines the center of an instance for rotation. Useful to avoid moving everything inside an instance in order to change the origin point. It is used by Hammer and VBSP only. | ||
{{intent}} | {{intent}} | ||
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*[[func_instance_io_proxy]] - Entity that is used as a proxy for entity I/O within instances. | *[[func_instance_io_proxy]] - Entity that is used as a proxy for entity I/O within instances. | ||
*[[L4D2 Level Design/VMF Instances]] - A tutorial on how to use this entity in Left 4 Dead 2. | *[[L4D2 Level Design/VMF Instances]] - A tutorial on how to use this entity in Left 4 Dead 2. | ||
[[Category:Instances|origin]] | [[Category:Instances|origin]] |
Revision as of 07:14, 30 July 2011
Template:Portal2 point It defines the center of an instance for rotation. Useful to avoid moving everything inside an instance in order to change the origin point. It is used by Hammer and VBSP only.
See also
- func_instance
- func_instance_parms - Entity to control parameters within instances.
- func_instance_io_proxy - Entity that is used as a proxy for entity I/O within instances.
- L4D2 Level Design/VMF Instances - A tutorial on how to use this entity in Left 4 Dead 2.