Uploads by X6herbius

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This special page shows all uploaded files.

File list
Date Name Thumbnail Size Description Versions
13:50, 22 November 2009 Loadingscreen lambda.png (file) 587 KB The current poster for the Lambda campaign. 1
07:09, 15 December 2009 Torch hammer.png (file) 178 KB   1
07:13, 15 December 2009 Torches in-game.jpg (file) 55 KB The torch on the left uses an env_smokestack. The torch on the right uses an info_particle_system. 2
13:47, 12 January 2010 Windowtip1.png (file) 41 KB A basic window with a frame. 1
13:51, 12 January 2010 Windowtip2.png (file) 34 KB The brush-filled window. 1
13:55, 12 January 2010 Windowtip3.png (file) 29 KB The brush will now emit light. 1
14:01, 12 January 2010 Windowtip4.png (file) 68 KB The properties box. 1
05:15, 19 April 2010 Badwater Checkpoint 1.jpg (file) 136 KB The first checkpoint of Badwater. Currently being used to preview my article before I finally submit it. 1
05:17, 19 April 2010 Warpath Choke Point.jpg (file) 103 KB One of the choke points of Warpath. Currently being used for the preview of my article before I finish and submit it. 1
05:24, 19 April 2010 Badwater Checkpoint 2.jpg (file) 133 KB The second checkpoint of Badwater. Currently being used in previews of my article before I finally submit it. 1
05:35, 19 April 2010 Badwater Checkpoint 3.jpg (file) 172 KB The third checkpoint in Badwater. This picture is being used for previews of my article before I submit it when finished. 1
05:43, 19 April 2010 Badwater Checkpoint 4.jpg (file) 141 KB The final terminus of Badwater. Currently being used for previews of my article until I finish and submit it. 1
06:57, 28 April 2010 Footlocker01.png (file) 18 KB The L4D2 Footlocker in Hammer. 1
07:00, 28 April 2010 Footlocker02.png (file) 27 KB The footlocker model in L4D2. 1
07:02, 28 April 2010 Footlocker03.png (file) 46 KB The collision brushes for the footlocker. 1
07:05, 28 April 2010 Footlocker04.png (file) 93 KB Items in the locker. 1
07:07, 28 April 2010 Footlocker05.png (file) 42 KB The ambient_generic for the locker opening sound. 1
07:09, 28 April 2010 Footlocker06.png (file) 26 KB The template spawner for the locker items. 1
07:11, 28 April 2010 Footlocker07.png (file) 25 KB The func_button to open the locker. 1
07:11, 28 April 2010 Footlocker08.png (file) 19 KB The info_remarkable entity. 1
07:13, 28 April 2010 Footlocker09.jpg (file) 217 KB The locker in-game. 1
08:40, 19 October 2010 Nav 01.png (file) 9 KB A possible path computed via navigation mesh sectors. 1
08:46, 19 October 2010 Nav 02.png (file) 10 KB The same path but after having optimised the route into resultant vectors. 1
09:09, 19 October 2010 Nav 03.png (file) 23 KB The different stages of "reactive path following" 2
09:10, 19 October 2010 Nav 04.png (file) 11 KB Reactive path following. 1
09:22, 19 October 2010 Nav 05.png (file) 12 KB Reactive path following vs. optimised path following. 1
09:31, 19 October 2010 Climb 01.png (file) 3 KB The first stage of Left 4 Dead infected climbing. 1
09:35, 19 October 2010 Climb 02.png (file) 3 KB The second stage, where vertical space is calculated. 1
09:38, 19 October 2010 Climb 03.png (file) 7 KB Scanning vertical space. 1
09:42, 19 October 2010 Climb 04.png (file) 4 KB Finding the height of the ledge. 1
09:46, 19 October 2010 Climb 05.png (file) 6 KB Finding the ledge edge. 1
09:50, 19 October 2010 Climb 06.png (file) 8 KB Performing the climb. 1
10:29, 19 October 2010 Behaviour 01.png (file) 12 KB An actor's behaviour system. 1
04:24, 8 November 2013 Water flow test.png (file) 128 KB File displaying directions of water flow for different colours on the flowmap texture. 1