Uploads by X6herbius
Jump to navigation
Jump to search
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
13:50, 22 November 2009 | Loadingscreen lambda.png (file) | ![]() |
587 KB | The current poster for the Lambda campaign. | 1 |
07:09, 15 December 2009 | Torch hammer.png (file) | ![]() |
178 KB | 1 | |
07:13, 15 December 2009 | Torches in-game.jpg (file) | ![]() |
55 KB | The torch on the left uses an env_smokestack. The torch on the right uses an info_particle_system. | 2 |
13:47, 12 January 2010 | Windowtip1.png (file) | ![]() |
41 KB | A basic window with a frame. | 1 |
13:51, 12 January 2010 | Windowtip2.png (file) | ![]() |
34 KB | The brush-filled window. | 1 |
13:55, 12 January 2010 | Windowtip3.png (file) | ![]() |
29 KB | The brush will now emit light. | 1 |
14:01, 12 January 2010 | Windowtip4.png (file) | ![]() |
68 KB | The properties box. | 1 |
05:15, 19 April 2010 | Badwater Checkpoint 1.jpg (file) | ![]() |
136 KB | The first checkpoint of Badwater. Currently being used to preview my article before I finally submit it. | 1 |
05:17, 19 April 2010 | Warpath Choke Point.jpg (file) | ![]() |
103 KB | One of the choke points of Warpath. Currently being used for the preview of my article before I finish and submit it. | 1 |
05:24, 19 April 2010 | Badwater Checkpoint 2.jpg (file) | ![]() |
133 KB | The second checkpoint of Badwater. Currently being used in previews of my article before I finally submit it. | 1 |
05:35, 19 April 2010 | Badwater Checkpoint 3.jpg (file) | ![]() |
172 KB | The third checkpoint in Badwater. This picture is being used for previews of my article before I submit it when finished. | 1 |
05:43, 19 April 2010 | Badwater Checkpoint 4.jpg (file) | ![]() |
141 KB | The final terminus of Badwater. Currently being used for previews of my article until I finish and submit it. | 1 |
06:57, 28 April 2010 | Footlocker01.png (file) | ![]() |
18 KB | The L4D2 Footlocker in Hammer. | 1 |
07:00, 28 April 2010 | Footlocker02.png (file) | ![]() |
27 KB | The footlocker model in L4D2. | 1 |
07:02, 28 April 2010 | Footlocker03.png (file) | ![]() |
46 KB | The collision brushes for the footlocker. | 1 |
07:05, 28 April 2010 | Footlocker04.png (file) | ![]() |
93 KB | Items in the locker. | 1 |
07:07, 28 April 2010 | Footlocker05.png (file) | ![]() |
42 KB | The ambient_generic for the locker opening sound. | 1 |
07:09, 28 April 2010 | Footlocker06.png (file) | ![]() |
26 KB | The template spawner for the locker items. | 1 |
07:11, 28 April 2010 | Footlocker07.png (file) | ![]() |
25 KB | The func_button to open the locker. | 1 |
07:11, 28 April 2010 | Footlocker08.png (file) | ![]() |
19 KB | The info_remarkable entity. | 1 |
07:13, 28 April 2010 | Footlocker09.jpg (file) | ![]() |
217 KB | The locker in-game. | 1 |
08:40, 19 October 2010 | Nav 01.png (file) | ![]() |
9 KB | A possible path computed via navigation mesh sectors. | 1 |
08:46, 19 October 2010 | Nav 02.png (file) | ![]() |
10 KB | The same path but after having optimised the route into resultant vectors. | 1 |
09:09, 19 October 2010 | Nav 03.png (file) | ![]() |
23 KB | The different stages of "reactive path following" | 2 |
09:10, 19 October 2010 | Nav 04.png (file) | ![]() |
11 KB | Reactive path following. | 1 |
09:22, 19 October 2010 | Nav 05.png (file) | ![]() |
12 KB | Reactive path following vs. optimised path following. | 1 |
09:31, 19 October 2010 | Climb 01.png (file) | ![]() |
3 KB | The first stage of Left 4 Dead infected climbing. | 1 |
09:35, 19 October 2010 | Climb 02.png (file) | ![]() |
3 KB | The second stage, where vertical space is calculated. | 1 |
09:38, 19 October 2010 | Climb 03.png (file) | ![]() |
7 KB | Scanning vertical space. | 1 |
09:42, 19 October 2010 | Climb 04.png (file) | ![]() |
4 KB | Finding the height of the ledge. | 1 |
09:46, 19 October 2010 | Climb 05.png (file) | ![]() |
6 KB | Finding the ledge edge. | 1 |
09:50, 19 October 2010 | Climb 06.png (file) | ![]() |
8 KB | Performing the climb. | 1 |
10:29, 19 October 2010 | Behaviour 01.png (file) | ![]() |
12 KB | An actor's behaviour system. | 1 |
04:24, 8 November 2013 | Water flow test.png (file) | ![]() |
128 KB | File displaying directions of water flow for different colours on the flowmap texture. | 1 |