ExoJump
(Redirected from Sv exojump jumpbonus forward)
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ExoJump is a device in Counter-Strike: Global Offensive that an owning player can jump higher and further with. Officially, the ExoJump is only available in Danger Zone and rarely in Guardian.
exojump
is a cheat console command which toggles whether the executing player has an ExoJump or not.
Properties
- There are two slightly different jumping techniques that can be distinguished especially by the emitted sound. We assume that +jump and +duck are bound to Space and Ctrl, respectively.
- Pressing and holding Space will make the player jump at a variable height, depending on how long the key was held. The volume of the emitted sound also depends on that. The smallest height is by default a bit more than jumping with no ExoJump.
- Pressing and holding Space during the player's (un)crouching transition (pressing or releasing Crtl; known as crouch jumping) does the same with a slightly lower maximum height but increases the player's velocity by about 130 u/s by default. The volume of the emitted sound is always the highest. This technique along with its different sound can be disabled with
sv_exojump_jumpbonus_forward 0
.
- Note:Jumping completely silently with an ExoJump is impossible.
- Note:For default jumping height values, see CS:GO Mapper's Reference.
- Players wearing an ExoJump have a default fall damage reduction of 60 %, controlled with
sv_falldamage_exojump_multiplier 0.4
. - Players wearing an ExoJump have an icon in the bottom left of their UI.
- Although
exojump
is not an entity, one can do sv_guardian_extra_equipment_ct exojump.
Related Console Variables
ConVar | Default Value | Description |
---|---|---|
exojump
|
ConCommand | Equips or removes ExoJump from the executing player. |
sv_exojump_jumpbonus_forward
|
0.4 | ExoJump forwards velocity bonus when duck jumping. Set to 0 to indirectly disable the crouch jumping technique and its sound.
Negative values are not intended and don't work entirely as to assume. When jumping while moving +forward, the player is forced towards their rear right (a yaw offset of 225 or -135 from their eye direction). |
sv_exojump_jumpbonus_up
|
0.58 | ExoJump upwards bonus when holding the jump button. |
sv_exostaminajumpcost
|
0.040 | Stamina penalty for jumping with ExoJump. |
sv_exostaminalandcost
|
0.015 | Stamina penalty for landing with ExoJump. |
sv_falldamage_exojump_multiplier
|
0.4 | ExoJump fall damage multiplier. |
sv_jump_impulse_exojump_multiplier
|
1.05 | ExoJump impulse multiplier. |