point_script_template

It should not be put directly in a map because point_template already is an accessible option.
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CPointScriptTemplate |
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point_script_template
is a point entity available in Left 4 Dead 2. It is also available in
Team Fortress 2 branch.
It is a version of point_template readjusted to work for spawning-on-runtime, such as VScripts.
Thepoint_template
entity relies on compiled data from the map file to function properly, so trying to spawn entities with apoint_template
made by scripts will return it having no templates and fail, even though it still can delete its own template entities.
This entity is similar to topoint_template
, however it does NOT have precaching or name fixups. The number of templates is unlimited unlike point_template
, although they can only be added by the AddTemplate
function.
See the VScript documentation for details on usage.
When compiling Entity Groups,point_template
entities are converted topoint_script_template
.

Keyvalues / Inputs / Outputs
are same as point_template.Vscript functions
Function | Signature | Description |
---|---|---|
AddTemplate
|
void AddTemplate(string classname, handle keyvalues)
|
Add an entity to the template spawner with the specified classnames (similar to SpawnEntityFromTable }
|
SetGroupSpawnTables
|
void SetGroupSpawnTables(handle, handle)
|
Cache the group spawn tables. |
See also
- point_template - Non-script version of this entity
- CPointScriptTemplate VScript Functions
- CPointTemplate VScript Functions