This article relates to the game "Half-Life". Click here for more information.

Half-Life.rad

From Valve Developer Community
(Redirected from Valve.rad)
Jump to: navigation, search

See also:  The RAD files from the Sven Co-op SDK, which have suitable light values for additional vanilla Half-Life textures.

RAD file for Half-Life Half-Life, from the Half-Life SDK Half-Life SDK.

Icon-Important.pngImportant:Due to changes in modern compilers, brightness values will not be a 1:1 match for the original maps.

valve.rad

valve.rad
rad
+0~GENERIC65 255 255 255 750 +0~GENERIC85 110 140 235 20000 +0~GENERIC86 255 230 125 10000 +0~GENERIC86B 60 220 170 20000 +0~GENERIC86R 128 0 0 60000 GENERIC87A 100 255 100 1000 GENERIC88A 255 100 100 1000 GENERIC89A 40 40 130 1000 GENERIC90A 200 255 200 1000 GENERIC105 255 100 100 1000 GENERIC106 120 120 100 1000 GENERIC107 180 50 180 1000 GEN_VEND1 50 180 50 1000 EMERGLIGHT 255 200 100 50000 +0~FIFTS_LGHT01 160 170 220 4000 +0~FIFTIES_LGT2 160 170 220 5000 +0~FIFTS_LGHT4 160 170 220 4000 +0~LIGHT1 40 60 150 3000 +0~LIGHT3A 180 180 230 10000 +0~LIGHT4A 200 190 130 11000 +0~LIGHT5A 80 150 200 10000 +0~LIGHT6A 150 5 5 25000 +0~TNNL_LGT1 240 230 100 10000 +0~TNNL_LGT2 190 255 255 12000 +0~TNNL_LGT3 150 150 210 17000 +0~TNNL_LGT4 170 90 40 10000 +0LAB1_W6D 165 230 255 4000 +0LAB1_W6 150 160 210 8800 +0LAB1_W7 245 240 210 4000 SKKYLITE 165 230 255 1000 +0~DRKMTLS1 205 0 0 6000 +0~DRKMTLGT1 200 200 180 6000 +0~DRKMTLS2 150 120 20 30000 +0~DRKMTLS2C 255 200 100 50000 +0DRKMTL_SCRN 60 80 255 10000 ~LAB_CRT9A 225 150 150 100 ~LAB_CRT9B 100 100 255 100 ~LAB_CRT9C 100 200 150 100 ~LIGHT3A 190 20 20 3000 ~LIGHT3B 155 155 235 2000 ~LIGHT3C 220 210 150 2500 ~LIGHT3E 90 190 140 6000 C1A3C_MAP 100 100 255 100 FIFTIES_MON1B 100 100 180 30 +0~LAB_CRT8 50 50 255 100 ELEV2_CIEL 255 200 100 800 YELLOW 255 200 100 2000 RED 255 0 0 1000

c1a0.rad

c1a0.rad
rad
+0~GENERIC65 255 255 255 14000 +0~LIGHT3A 255 255 255 25000 ~LIGHT3B 84 118 198 14000 +0~DRKMTLS2C 255 200 100 10 ~LIGHT3A 190 20 20 14000 ~LIGHT3C 198 215 74 14000 +0~LIGHT4A 231 223 82 20000 +0~FIFTS_LGHT06 255 255 255 8000 +0~FIFTIES_LGT2 255 255 255 20000 ~SPOTYELLOW 189 231 253 20000 ~SPOTBLUE 7 163 245 18000 +0~DRKMTLS1 255 10 10 14000 CRYS_2TOP 171 254 168 14000 +0~GENERIC85 11000 16000 22000 +0~LAB1_CMP2 20 LAB1_COMP3D 20 ~LAB1_COMP7 20 DRKMTL_SCRN3 1 111 220 500

c1a0d.rad

c1a0d.rad
rad
+0~LIGHT3A 255 255 255 25000 ~LIGHT3B 84 118 198 14000 +0~DRKMTLS2C 255 200 100 10 ~LIGHT3A 190 20 20 14000 ~LIGHT3C 198 215 74 14000 +0~LIGHT4A 231 223 82 20000 +0~FIFTS_LGHT06 255 255 255 8000 +0~FIFTIES_LGT2 255 255 255 20000 ~SPOTYELLOW 189 231 253 20000 +0~DRKMTLS1 255 10 10 14000 LITEPANEL1 190 170 120 2500 //locker +0BUTTONLITE 255 255 255 25 //locker +ABUTTONLITE 255 255 255 25 //locker +0~GENERIC65 750 //locker +0~FIFTS_LGHT3 160 170 220 4000 //locker ~LIGHT5F 200 190 140 2500 //locker +A~FIFTIES_LGT2 160 170 220 4000 //locker ~LIGHT3F 200 190 140 2500 //locker +0~GENERIC85 11000 16000 22000 ~SPOTBLUE 7 163 245 18000 +0~LAB1_CMP2 20 LAB1_COMP3D 20 ~LAB1_COMP7 20 +0~FIFTS_LGHT5 255 255 255 10000 /locker room