Sven Co-op.rad

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RAD files from the Sven Co-op Sven Co-op SDK.

lights.rad

lights.rad
rad
//This lights.rad file can contain a list of textures that should emit light. //Usage: Add the name of your texture and the prefered RGBI (Red/Green/Blue/Intensity) values below. //Example: //redlight6q 255 0 0 1000 //This will make the texture 'redlight6q' emit a bright red light. //Texture lights will not be as bright as regular point lights, therefore using a value of 1000 or higher is often recommended. redlight6q 255 0 0 1000

hl_lights.rad

hl_lights.rad
rad
//lights.rad for hl.wad (By Hezus) //Use the blank lights.rad file to add your own textures! //LIGHTS +0~GYMLIGHT 255 251 129 2000 +0~LIGHT1 189 232 216 2000 +0~LIGHT2A 255 251 129 2000 +0~LIGHT3A 232 59 62 2000 +0~LIGHT4A 200 190 130 2000 +0~LIGHT5A 80 150 200 2000 +0~LIGHT6A 150 5 5 2000 ~LIGHT3A 190 20 20 2000 ~LIGHT3B 160 195 232 2000 ~LIGHT3C 220 210 150 2000 ~LIGHT3D 190 255 49 2000 ~LIGHT3E 90 190 140 2000 ~LIGHT5A 210 246 255 2000 ~LIGHT5C 149 255 199 2000 ~LIGHT5D 165 255 149 2000 ~LIGHT5E 232 63 65 2000 ~LIGHT5F 232 225 122 2000 //LIGHT PANELS LITEPANEL1 191 213 212 2000 PANELLITE1 191 213 212 2000 SKKYLITE 191 213 212 2000 SKKYLITE2 191 213 212 2000 SKKYLITEDAWN 213 178 196 2000 //FIFTIES LIGHTS +0~FIFTS_LGHT01 232 232 232 2000 +0~FIFTS_LGHT06 232 232 232 2000 +0~FIFTS_LGHT3 232 232 232 2000 +0~FIFTS_LGHT4 232 232 232 2000 +0~FIFTS_LGHT5 232 232 232 2000 +0~FIFTIES_LGT2 232 232 232 2000 //TUNNEL LIGHTS +0~TNNL_LGT1 232 225 189 2000 +0~TNNL_LGT2 223 232 221 2000 +0~TNNL_LGT3 232 229 179 2000 +0~TNNL_LGT4 170 90 40 2000 //LAB LIGHTS +0LAB1_W6 150 160 210 2000 +0LAB1_W6B 150 160 210 2000 +0LAB1_W7 150 160 210 2000 //GENERIC +0~GENERIC65 255 255 255 2000 +0~GENERIC85 110 140 235 2000 +0~GENERIC86 255 230 125 2000 +0~GENERIC86B 60 220 170 2000 +0~GENERIC86R 128 0 0 2000 //VENDING MACHINES FRONT PANELS GEN_VEND1 102 149 100 2000 GENERIC87A 102 149 100 2000 GENERIC106 102 149 100 2000 GENERIC88A 255 202 203 2000 GENERIC105 255 202 203 2000 GENERIC107 255 202 203 2000 //FLATBED LIGHTS FLATBED_HLITE2 214 178 94 2000 FLATBED_LITE1 214 178 94 2000 FLATBED_TLITE2 214 0 3 2000 //TECH LIGHTS TECH_LITE1 231 217 21 2000 TECH_LITE2 231 126 20 2000 TECH_LITE3 59 213 25 2000 //COLOURS +0~WHITE 255 255 255 2000 WHITE 255 255 255 2000 RED 255 0 0 2000 YELLOW 255 251 188 2000 //SPOTS ~SPOTBLUE 61 194 255 2000 ~SPOTGREEN 61 255 126 2000 ~SPOTRED 255 26 29 2000 ~SPOTYELLOW 255 248 138 2000 //CRYSTALS CRYS_1A 248 193 255 2000 CRYS_1B 248 193 255 2000 CRYS_1C 248 193 255 2000 CRYS_1TOP 248 193 255 2000 CRYS_2A 169 255 182 2000 CRYS_2B 169 255 182 2000 CRYS_2TOP 169 255 182 2000 CRYS_3A 255 152 79 2000 CRYS_3B 255 152 79 2000 CRYS_3TOP 255 152 79 2000 CRYS_4A 255 209 153 2000 CRYS_4B 255 209 153 2000 //MISC +0~C2A4_LGT1 235 214 52 2000 +0~DRKMTLLGT1 235 194 98 2000 EMERGLIGHT 255 251 129 2000 SUBWAY_LIGHTS 255 248 202 2000 +0BUTTONLITE 235 22 22 2000 +ABUTTONLITE 24 235 24 2000

zhlt_lights.rad

zhlt_lights.rad
rad
//Original ZHLT 3.4F Lights.rad (use the blank lights.rad file to add your own textures!) //Add any custom "Texture light" Values into the end of this file //Example - //custcompscn 255 255 255 1000 //This would make the texture "custcompscn" have a yellow light, and emit 1000 brightness. +0~WHITE 255 255 255 100 +0~GENERIC65 255 255 255 750 +0~GENERIC85 110 140 235 20000 +0~GENERIC86 255 230 125 10000 +0~GENERIC86B 60 220 170 20000 +0~GENERIC86R 128 0 0 60000 GENERIC87A 100 255 100 1000 GENERIC88A 255 100 100 1000 GENERIC89A 40 40 130 1000 GENERIC90A 200 255 200 1000 GENERIC105 255 100 100 1000 GENERIC106 120 120 100 1000 GENERIC107 180 50 180 1000 GEN_VEND1 50 180 50 1000 EMERGLIGHT 255 200 100 50000 +0~FIFTS_LGHT01 160 170 220 4000 +0~FIFTIES_LGT2 160 170 220 5000 +0~FIFTS_LGHT4 160 170 220 4000 +0~LIGHT1 40 60 150 3000 +0~LIGHT3A 180 180 230 10000 +0~LIGHT4A 200 190 130 11000 +0~LIGHT5A 80 150 200 10000 +0~LIGHT6A 150 5 5 25000 +0~TNNL_LGT1 240 230 100 10000 +0~TNNL_LGT2 190 255 255 12000 +0~TNNL_LGT3 150 150 210 17000 +0~TNNL_LGT4 170 90 40 10000 +0LAB1_W6D 165 230 255 4000 +0LAB1_W6 150 160 210 8800 +0LAB1_W7 245 240 210 4000 SKKYLITE 165 230 255 1000 +0~DRKMTLS1 205 0 0 6000 +0~DRKMTLGT1 200 200 180 6000 +0~DRKMTLS2 150 120 20 30000 +0~DRKMTLS2C 255 200 100 50000 +0DRKMTL_SCRN 60 80 255 10000 ~LAB_CRT9A 225 150 150 100 ~LAB_CRT9B 100 100 255 100 ~LAB_CRT9C 100 200 150 100 ~LIGHT3A 190 20 20 3000 ~LIGHT3B 155 155 235 2000 ~LIGHT3C 220 210 150 2500 ~LIGHT3E 90 190 140 6000 C1A3C_MAP 100 100 255 100 FIFTIES_MON1B 100 100 180 30 +0~LAB_CRT8 50 50 255 100 ELEV2_CIEL 255 200 100 800 YELLOW 255 200 100 2000 RED 255 0 0 1000 C14_LIGHT_BIG00 160 170 220 567 SUBWAY_LIGHTS 160 170 220 8000 grate_light_ury 160 170 220 8888 quaintLight1bar 160 170 220 8888 C14_LIGHT_null 160 170 220 200 comp_lights2 255 200 100 200 light_newblue 123 123 255 2222 C3A2_LIGHT 255 255 128 4567 hera_light1 0 128 255 2000 LITEPANEL1 160 170 220 4000 ~SPOTYELLOW 255 255 255 1000 light_newwhite 160 170 220 4567 light_yg04on 123 123 255 2000 ~SPOTRED 255 0 0 234