VGUI ControlGrid
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This is a modified VGUI_PanelListPanel by User:Ring2ding, made to bolster the class' abilities.
Usage
- I switched AddItem's arguments around:
( Panel *panel, Panel *labelPanel = NULL )
. Label is now the second argument, and is set to NULL by default. - Use
SetShouldDrawLabels
to tell it whether or not you're using labels. - You can adjust the label height (default is 20) to allow for larger or smaller labels by calling
SetLabelHeight
.
vgui_controlgrid.h
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CONTROLGRID_H
#define CONTROLGRID_H
#ifdef _WIN32
#pragma once
#endif
#include <UtlLinkedList.h>
#include <UtlVector.h>
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
class KeyValues;
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: A list of variable height child panels
// each list item consists of a label-panel pair. Height of the item is
// determined from the lable.
//-----------------------------------------------------------------------------
class ControlGrid : public Panel
{
DECLARE_CLASS_SIMPLE( ControlGrid, Panel );
public:
ControlGrid( vgui::Panel *parent, char const *panelName );
~ControlGrid();
// DATA & ROW HANDLING
// The list now owns the panel
virtual int AddItem( Panel *panel, Panel *labelPanel = NULL );
virtual int GetItemCount() const;
virtual Panel *GetItemLabel(int itemID);
virtual Panel *GetItemPanel(int itemID);
virtual void RemoveItem(int itemID); // removes an item from the table (changing the indices of all following items)
virtual void DeleteAllItems(); // clears and deletes all the memory used by the data items
void RemoveAll();
// painting
virtual vgui::Panel *GetCellRenderer( int row );
// layout
void MoveScrollBarToTop();
// selection
void SetSelectedPanel( Panel *panel );
Panel *GetSelectedPanel();
/*
On a panel being selected, a message gets sent to it
"PanelSelected" int "state"
where state is 1 on selection, 0 on deselection
*/
void SetVerticalBufferPixels( int buffer );
//added functionality
int GetItemIDFromRow( int nRow ) const;
int FirstItem() const;
int NextItem( int nItemID ) const;
int InvalidItemID() const;
void SetNumColumns( int iNumColumns );
int GetNumColumns( void );
void ScrollToItem( int itemNumber );
//void CalcBestWidth( int LargestControlWidth = 0 );
void SetShouldDrawLabels(bool b) { m_bShouldDrawLabels = b; }
bool GetShouldDrawLabels() { return m_bShouldDrawLabels; }
void SetLabelHeight(int i) { m_iLabelHeight = i; }
int GetLabelHeight() { return m_iLabelHeight; }
//default is 20
protected:
// overrides
virtual void OnSizeChanged(int wide, int tall);
MESSAGE_FUNC_INT( OnSliderMoved, "ScrollBarSliderMoved", position );
virtual void PerformLayout();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnMouseWheeled(int delta);
private:
int ComputeVPixelsNeeded();
enum { DEFAULT_HEIGHT = 24, PANELBUFFER = 5 };
typedef struct dataitem_s
{
// Always store a panel pointer
Panel *panel;
Panel *labelPanel;
} DATAITEM;
// list of the column headers
CUtlLinkedList<DATAITEM, int> m_DataItems;
CUtlVector<int> m_SortedItems;
ScrollBar *m_vbar;
Panel *m_pPanelEmbedded;
PHandle m_hSelectedItem;
int m_iDefaultHeight;
int m_iPanelBuffer;
int m_iNumColumns;
int m_iLabelHeight;
bool m_bShouldDrawLabels;
};
}
#endif // CONTROLGRID_H
vgui_controlgrid.cpp
#include "cbase.h"
#include "vgui/MouseCode.h"
#include "vgui/IInput.h"
#include "vgui/IScheme.h"
#include "vgui/ISurface.h"
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/ScrollBar.h"
#include "vgui_controls/Label.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/Controls.h"
#include "vgui_controlgrid.h"
#include "KeyValues.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//Adds to "VGUI Build Mode Editor"
DECLARE_BUILD_FACTORY( ControlGrid );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ControlGrid::ControlGrid( vgui::Panel *parent, char const *panelName ) : Panel( parent, panelName )
{
SetBounds( 0, 0, 100, 100 );
m_vbar = new ScrollBar(this, "PanelListPanelVScroll", true);
m_vbar->SetVisible(false);
m_vbar->AddActionSignalTarget( this );
m_pPanelEmbedded = new EditablePanel(this, "PanelListEmbedded");
m_pPanelEmbedded->SetBounds(0, 0, 20, 20);
m_pPanelEmbedded->SetPaintBackgroundEnabled( false );
m_pPanelEmbedded->SetPaintBorderEnabled(false);
m_bShouldDrawLabels = false;
m_iLabelHeight = 20; //default room to leave for labels
//m_iFirstColumnWidth = 100; // default width
m_iNumColumns = 1; // 1 column by default
if ( IsProportional() )
{
m_iDefaultHeight = scheme()->GetProportionalScaledValueEx( GetScheme(), DEFAULT_HEIGHT );
m_iPanelBuffer = scheme()->GetProportionalScaledValueEx( GetScheme(), PANELBUFFER );
}
else
{
m_iDefaultHeight = DEFAULT_HEIGHT;
m_iPanelBuffer = PANELBUFFER;
}
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ControlGrid::~ControlGrid()
{
// free data from table
DeleteAllItems();
}
void ControlGrid::SetVerticalBufferPixels( int buffer )
{
m_iPanelBuffer = buffer;
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: counts the total vertical pixels
//-----------------------------------------------------------------------------
int ControlGrid::ComputeVPixelsNeeded()
{
int iLargestH = 0;
int w, h;
int pixels = 0;
for ( int iCurrentItem = 0; iCurrentItem < m_SortedItems.Count(); iCurrentItem++ )
{
Panel *panel = m_DataItems[ m_SortedItems[iCurrentItem] ].panel;
if ( !panel )
continue;
int iCurrentColumn = iCurrentItem % m_iNumColumns;
panel->GetSize( w, h );
if ( iLargestH < h )
iLargestH = h;
if ( iCurrentColumn == 0 && (!m_bShouldDrawLabels || iCurrentItem == 0) )
pixels += m_iPanelBuffer; // add in buffer. between rows.
if ( iCurrentColumn == m_iNumColumns - 1 && iCurrentItem != m_SortedItems.Count()-1 )
{
if (m_bShouldDrawLabels)
pixels += m_iLabelHeight;
pixels += iLargestH;
iLargestH = 0;
}
}
// Add in remaining height
if (m_bShouldDrawLabels)
pixels += m_iLabelHeight;
pixels += iLargestH;
pixels += m_iPanelBuffer; // add in buffer below last item
return pixels;
}
//-----------------------------------------------------------------------------
// Purpose: Returns the panel to use to render a cell
//-----------------------------------------------------------------------------
Panel *ControlGrid::GetCellRenderer( int row )
{
if ( !m_SortedItems.IsValidIndex(row) )
return NULL;
Panel *panel = m_DataItems[ m_SortedItems[row] ].panel;
return panel;
}
//-----------------------------------------------------------------------------
// Purpose: adds an item to the view
// data->GetName() is used to uniquely identify an item
// data sub items are matched against column header name to be used in the table
//-----------------------------------------------------------------------------
int ControlGrid::AddItem( Panel *panel, Panel *labelPanel)
{
Assert(panel);
if ( labelPanel )
{
labelPanel->SetParent( m_pPanelEmbedded );
}
panel->SetParent( m_pPanelEmbedded );
int itemID = m_DataItems.AddToTail();
DATAITEM &newitem = m_DataItems[itemID];
newitem.labelPanel = labelPanel;
newitem.panel = panel;
m_SortedItems.AddToTail(itemID);
InvalidateLayout();
return itemID;
}
//-----------------------------------------------------------------------------
// Purpose: iteration accessor
//-----------------------------------------------------------------------------
int ControlGrid::GetItemCount() const
{
return m_DataItems.Count();
}
int ControlGrid::GetItemIDFromRow( int nRow ) const
{
if ( nRow < 0 || nRow >= GetItemCount() )
return m_DataItems.InvalidIndex();
return m_SortedItems[ nRow ];
}
//-----------------------------------------------------------------------------
// Iteration. Use these until they return InvalidItemID to iterate all the items.
//-----------------------------------------------------------------------------
int ControlGrid::FirstItem() const
{
return m_DataItems.Head();
}
int ControlGrid::NextItem( int nItemID ) const
{
return m_DataItems.Next( nItemID );
}
int ControlGrid::InvalidItemID() const
{
return m_DataItems.InvalidIndex( );
}
//-----------------------------------------------------------------------------
// Purpose: returns label panel for this itemID
//-----------------------------------------------------------------------------
Panel *ControlGrid::GetItemLabel(int itemID)
{
if ( !m_DataItems.IsValidIndex(itemID) )
return NULL;
return m_DataItems[itemID].labelPanel;
}
//-----------------------------------------------------------------------------
// Purpose: returns label panel for this itemID
//-----------------------------------------------------------------------------
Panel *ControlGrid::GetItemPanel(int itemID)
{
if ( !m_DataItems.IsValidIndex(itemID) )
return NULL;
return m_DataItems[itemID].panel;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ControlGrid::RemoveItem(int itemID)
{
if ( !m_DataItems.IsValidIndex(itemID) )
return;
DATAITEM &item = m_DataItems[itemID];
if ( item.panel )
{
item.panel->MarkForDeletion();
}
if ( item.labelPanel )
{
item.labelPanel->MarkForDeletion();
}
m_DataItems.Remove(itemID);
m_SortedItems.FindAndRemove(itemID);
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: clears and deletes all the memory used by the data items
//-----------------------------------------------------------------------------
void ControlGrid::DeleteAllItems()
{
FOR_EACH_LL( m_DataItems, i )
{
if ( m_DataItems[i].panel )
{
delete m_DataItems[i].panel;
}
}
m_DataItems.RemoveAll();
m_SortedItems.RemoveAll();
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: clears and deletes all the memory used by the data items
//-----------------------------------------------------------------------------
void ControlGrid::RemoveAll()
{
m_DataItems.RemoveAll();
m_SortedItems.RemoveAll();
// move the scrollbar to the top of the list
m_vbar->SetValue(0);
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ControlGrid::OnSizeChanged(int wide, int tall)
{
BaseClass::OnSizeChanged(wide, tall);
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: relayouts out the panel after any internal changes
//-----------------------------------------------------------------------------
void ControlGrid::PerformLayout()
{
int wide, tall;
GetSize( wide, tall );
int vpixels = ComputeVPixelsNeeded();
m_vbar->SetVisible( true );
m_vbar->SetRange( 0, vpixels );
m_vbar->SetRangeWindow( tall );
m_vbar->SetButtonPressedScrollValue( tall / 4 ); // standard height of labels/buttons etc.
m_vbar->SetPos( wide - m_vbar->GetWide() - 2, 0 );
m_vbar->SetSize( m_vbar->GetWide(), tall - 2 );
int top = m_vbar->GetValue();
m_pPanelEmbedded->SetPos( 1, -top );
m_pPanelEmbedded->SetSize( wide - m_vbar->GetWide() - 2, vpixels );
int sliderPos = m_vbar->GetValue();
// Now lay out the controls on the embedded panel
int y = 0;
int h = 0;
int totalh = 0;
int xpos = m_iPanelBuffer;
int iColumnWidth = ( wide - xpos - m_vbar->GetWide() - 12 ) / m_iNumColumns;
for ( int i = 0; i < m_SortedItems.Count(); i++ )
{
int iCurrentColumn = i % m_iNumColumns;
// add in a little buffer between panels
if ( iCurrentColumn == 0 && (!m_bShouldDrawLabels || i == 0) )
{
y += m_iPanelBuffer;
}
DATAITEM &item = m_DataItems[ m_SortedItems[i] ];
if ( h < item.panel->GetTall() )
h = item.panel->GetTall();
if (totalh >= sliderPos)
{
if ( item.labelPanel && m_bShouldDrawLabels )
{
item.labelPanel->SetBounds( xpos + iCurrentColumn*iColumnWidth, y + item.panel->GetTall(), iColumnWidth, m_iLabelHeight );
}
item.panel->SetBounds( xpos + iCurrentColumn * iColumnWidth, y, iColumnWidth, item.panel->GetTall() );
}
if ( iCurrentColumn >= m_iNumColumns - 1 )
{
if (m_bShouldDrawLabels)
h += m_iLabelHeight;
y += h;
totalh += h;
h = 0;
}
}
}
//------------------------------------------------------------------------------------------------------
// Purpose: determines the best width for the control based on the width of inserted elements
// Note: This function is commented out because control elements do not always give accurate information
// from their control->GetWidth() functions. (who knew...) Otherwise, it works fine.
//------------------------------------------------------------------------------------------------------
/*
void ControlGrid::CalcBestWidth(int LargestControlWidth)
{
int width = m_iPanelBuffer;
CUtlVector<int> rowWidths;
int w, h;
//create vector containing widths of rows
for ( int i = 0; i < m_SortedItems.Count(); i++ )
{
int iCurrentColumn = i % m_iNumColumns;
DATAITEM &item = m_DataItems[ m_SortedItems[i] ];
int trueWidth = item.panel->GetWide();
if (trueWidth < LargestControlWidth)
trueWidth = LargestControlWidth;
width += trueWidth + m_iPanelBuffer;
if ( iCurrentColumn >= m_iNumColumns - 1 )
{
rowWidths.AddToTail(width);
width = 0;
}
}
//compare widths of rows, see which is largest and use it
for ( int i = 0; i < rowWidths.Count(); i++ )
{
bool isLargest = true;
for ( int j = 0; j < rowWidths.Count(); j++ )
{
if ( rowWidths.Element(i) < rowWidths.Element(j) )
{
isLargest = false;
break;
}
}
if (isLargest)
{
width = rowWidths.Element(i);
break;
}
}
SetSize( width ? width : 100, GetTall() );
}
*/
//-----------------------------------------------------------------------------
// Purpose: scheme settings
//-----------------------------------------------------------------------------
void ControlGrid::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
SetBorder(pScheme->GetBorder("ButtonDepressedBorder"));
SetBgColor(GetSchemeColor("ListPanel.BgColor", GetBgColor(), pScheme));
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ControlGrid::OnSliderMoved( int position )
{
InvalidateLayout();
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ControlGrid::MoveScrollBarToTop()
{
m_vbar->SetValue(0);
}
void ControlGrid::SetNumColumns( int iNumColumns )
{
m_iNumColumns = iNumColumns;
}
int ControlGrid::GetNumColumns( void )
{
return m_iNumColumns;
}
//-----------------------------------------------------------------------------
// Purpose: moves the scrollbar with the mousewheel
//-----------------------------------------------------------------------------
void ControlGrid::OnMouseWheeled(int delta)
{
int val = m_vbar->GetValue();
val -= (delta * DEFAULT_HEIGHT);
m_vbar->SetValue(val);
}
//-----------------------------------------------------------------------------
// Purpose: selection handler
//-----------------------------------------------------------------------------
void ControlGrid::SetSelectedPanel( Panel *panel )
{
if ( panel != m_hSelectedItem )
{
// notify the panels of the selection change
if ( m_hSelectedItem )
{
PostMessage( m_hSelectedItem, new KeyValues("PanelSelected", "state", 0) );
}
if ( panel )
{
PostMessage( panel, new KeyValues("PanelSelected", "state", 1) );
}
m_hSelectedItem = panel;
}
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
Panel *ControlGrid::GetSelectedPanel()
{
return m_hSelectedItem;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ControlGrid::ScrollToItem( int itemNumber )
{
if (!m_vbar->IsVisible())
{
return;
}
DATAITEM& item = m_DataItems[ m_SortedItems[ itemNumber ] ];
if ( !item.panel )
return;
int x, y;
item.panel->GetPos( x, y );
int lx, ly;
lx = x;
ly = y;
m_pPanelEmbedded->LocalToScreen( lx, ly );
ScreenToLocal( lx, ly );
int h = item.panel->GetTall();
if ( ly >= 0 && ly + h < GetTall() )
return;
m_vbar->SetValue( y );
InvalidateLayout();
}