VCD Blocking Tool

From Valve Developer Community
Jump to: navigation, search
Wikipedia - Letter.png
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
Underlinked - Logo.png
This article needs more links to other articles to help integrate it into the encyclopedia. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024


The VCD Blocking Tool is a broken, practically-unreleased in-game tool that would have been used to place, name, move, and delete info_targets in the map, while in game. Likely to aide in creating choreography scenes. It was supposed to also be able to create save files in .vle files, as well as export all changes into a vmf, but these both seem to be broken.

It was mistakenly released during the 2007 Team Fortress 2 beta, though nobody seems to have got it working before the whole tools system was deactivated and it is incompatible with the current build of the engine. However, it was actually released with Black Mesa, as it runs on the TF2 branch.

By default, trying to open a bsp file or vle file will result in an error printing in console, that it was unable to open the specified file. To get it to open .bsps at all, you need to place them in a directory that has all three of the following folders: game, content, and maps. An example directory would be: Black Mesa\bms\game\content\maps.

Once the bsp is in the maps folder, you can open it in game by loading up the tool and doing File > new > bsp.

As stated above, the export functionality of the tool to a vmf file seems to be broken, so this tool is just a neat novelty.

The VCD blocking tool, in game.