Firstly, if you don't want it "edited mercilessly" (see the note at the bottom of the edit page) then you probably shouldn't submit it. Since it's in your personal space you'd normally maintain guidance over it, but if it's intended as a source of information it would be a bad idea to restrict corrections—it could mislead people. If the intent isn't to inform but to document your own experiences, then perhaps you want a blog rather than a wiki. I don't mean this to be hostile—and I think that it's a worthy project—but I guess I'm being so anyway. My apologies.
Secondly, about "It must work in multiplayer game.": in multiplayer games it will be jerky to ride, regardless of the entity/entities you use. That might be acceptable; I just wanted to make sure that you were aware. —Maven (talk) 15:06, 2 Nov 2005 (PST)
- I understand, it I care about my page not being modified is mostly because I may do false reports, and if it is corrected by someone, the report is no longer one and the whole text have no logical issue anymore.
- I've added a text explaining that this page shows how I proceed to do a technical task. It's the idea in general with a simple example: A scanner what calls for help if it takes a photo of the player. The 3-floor elevator is an exposition of an harder project, behind that I mean for example How did Dred_furst discover the sound sensitive trigger? (not sure it was the first well) What is behind tutorials? What is done before a tutorial about a technical set of entities is made? What could you do if there is no tutorial? Every mapper have his own method: I show mine.
- Well I know that there will be a screen "lag" when using an elevator in multiplayer game: There is nothing we can do about it. But what is behind that is that we need preventive dispositions and call buttons: In Singleplayer, you don't need to care about call buttons: You don't really need them as long as the elevator is always at the came floor as you. In singleplayer, you don't need preventive dispositions: You will never push 2 call buttons at the same time if there is, in a singleplayer game. We need to take care about that in multiplayer, that's why this is an objective.--Hurricaaane 10:17, 3 Nov 2005 (PST)
- Yes.--Hurricaaane 10:26, 6 Nov 2005 (PST)