Main Page (Original)

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Note.pngNote:This is a archive of very first Main Page revision from 05:37, June 28, 2005. Most stuff is unchanged, but some stuff are fixed due to recent High-DPI images update, aswell as website update back in 2010-2011, which changed BG to black, breaking gif images.
The purposes of this page simply are for nostalgia only.

Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a MOD for Half-Life® 2, you'll want to sign up as a Valve developer today. Once registered, you'll have unlimited access to the WIKI and discussion areas of this site, inclusion in the developer mailing list, online file hosting space for your project, and more.

Doublearrow.png sign up to become part of the community -- it's free!

Valve Technology


Source and the Source SDK

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Enter the Source Engine Documentation WIKI

Our knowledgebase of technical information about using the engine and all of the related tools is now posted on an community-driven web site called a WIKI. Sign up as a developer to contribute or to ask a question.

For MOD Teams

Doublearrow.png Why choose the Source Engine for your MOD?
Doublearrow.png Read "Making a MOD" - building a team through the shipping process.
Doublearrow.png Already using the SDK? Check the FAQ for some helpful answers.
Doublearrow.png New to Source coding? Get started with "My First Entity".
Doublearrow.png Read (or add!) a tutorial on Source development, or any part of the content creation process.


   

Latest News

Source Control (Perforce) Explained
Tues May 31, 2005
A full (massive!) tutorial has been added to the SDK documentation.


Players Online Reach Record Numbers
Tues May 31, 2005
Steam "Third-party" multiplayer games have reached record player numbers. Average player minutes per month: 88 million. See this Steam status page for current numbers.


MOD Expo
Tues May 31, 2005
Coming Soon - Info on the next MOD expo being held at Valve's offices near Seattle.