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Half-Life 1 & 2 Engines

Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.

I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.


I have worked on many projects and continue to work on many for various tasks and with many people.

Completed Projects

Works In Progress

  • Ham and Jam
  • My BA(Hons) Multimedia Design & Digital Animation Degree