Half-Life 1 & 2 Engines
Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.
I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.
I have worked on many projects and continue to work on many for various tasks and with many people.
Works In Progress
- Ham and Jam
- My BA(Hons) Multimedia Design & Digital Animation Degree