Template:O WeaponSpawn

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WeaponSpawn:

WeaponSpawnSingle:

OnItemSpawn
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

Targetname:

OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (Only in the Left 4 Dead series)
This Output fires when the entity is killed and removed from the game.

Studiomodel:

OnIgnite
Fired when this object catches fire.