Template:I BaseVehiclePassengerNPC

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BaseVehiclePassengerNPC:

SetTargetVehicle <string>
Change the target vehicle of this NPC.
EnterVehicle <integer>
Tell this NPC to run and get in a role in their target vehicle.
EnterVehicleForce <integer>
Force this NPC to get in a role in their target vehicle.
ExitVehicle
Tell this NPC to get out of their target vehicle.
DriverSetTargetPathCorner <string>
Set the path corner the driver will use for pathing.
DriverSetMaxSpeed <float>
Set the Maxspeed (percentage of vehicle's maxspeed) (only used if NPC is in driver role) (0 - 1).
DriverSetMinSpeed <float>
Set the Minspeed (percentage of vehicle's maxspeed) (only used if NPC is in driver role) (0 - 1).
DriverStartDriving
Tell the driver to start driving (must be in driver role of vehicle).
DriverStopDriving
Tell the driver to stop driving (must be in driver role of vehicle).
DriverGotoPathCorner <string>
Tell the driver to go to a specific path corner and continue from there (must be in driver role of vehicle).
DriverStartBoost
Tell the driver to apply his boost (must be in driver role of vehicle).
DriverStopBoost
Tell the driver to stop applying his boost (must be in driver role of vehicle).
DriverLock
Disables the drivers ability to turn and brake.
DriverUnlock
Enables the drivers ability to turn and brake.
BaseNPC inputs

CAI_BaseNPC:

ActivateSpeedModifier  !FGD
DisableSpeedModifier  !FGD
Break
Smash into pieces. If this is not possible, disappear.
BecomeRagdoll  (in all games since Half-Life 2: Episode Two)
Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
ForceInteractionWithNPC <string> <string>  (in all games since Half-Life 2: Episode One)
Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
ForgetEntity <targetname>
Clears out the NPC's knowledge of a named entity.
UpdateEnemyMemory  (in all games since Half-Life 2: Episode One)
Update (or create) this NPC's memory of of the given entity.
GagEnable
GagDisable
Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
HolsterWeapon  (in all games since Half-Life 2: Episode One)
UnholsterWeapon  (in all games since Half-Life 2: Episode One)
Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
HolsterAndDestroyWeapon  (in all games since Half-Life 2: Episode One)
Same as HolsterWeapon, except the weapon is destroyed once it has been concealed.
IgnoreDangerSounds <float>
Ignore danger sounds for the specified number of seconds.
InsideTransition  !FGD
OutsideTransition  !FGD
SetBodyGroup <integer>
HACK: Sets this NPC's body group (from 0–n).
SetEnemyFilter <string>
SetHealth <integer>
Set the NPC's health.
SetMaxLookDistance <float> (only in Garry's Mod)
Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.
SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
Values for disposition are:
  • D_HT: Hate
  • D_FR: Fear
  • D_LI: Like
  • D_NU: Neutral
SetSquad <string>
Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
StartScripting
StopScripting
Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +Use, don't idle speak or respond to other NPCs' idle speech, and so on.
Wake
Wakes up the NPC if it is sleeping.

CBaseCombatCharacter:

KilledNPC  !FGD
Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
physdamagescale <float>
Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.

DamageFilter:

SetDamageFilter <string>
Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.