From Valve Developer Community
BaseVehiclePassengerNPC:
SetTargetVehicle
<string>
- Change the target vehicle of this NPC.
EnterVehicle
<integer>
- Tell this NPC to run and get in a role in their target vehicle.
EnterVehicleForce
<integer>
- Force this NPC to get in a role in their target vehicle.
ExitVehicle
- Tell this NPC to get out of their target vehicle.
DriverSetTargetPathCorner
<string>
- Set the path corner the driver will use for pathing.
DriverSetMaxSpeed
<float>
- Set the Maxspeed (percentage of vehicle's maxspeed) (only used if NPC is in driver role) (0 - 1).
DriverSetMinSpeed
<float>
- Set the Minspeed (percentage of vehicle's maxspeed) (only used if NPC is in driver role) (0 - 1).
DriverStartDriving
- Tell the driver to start driving (must be in driver role of vehicle).
DriverStopDriving
- Tell the driver to stop driving (must be in driver role of vehicle).
DriverGotoPathCorner
<string>
- Tell the driver to go to a specific path corner and continue from there (must be in driver role of vehicle).
DriverStartBoost
- Tell the driver to apply his boost (must be in driver role of vehicle).
DriverStopBoost
- Tell the driver to stop applying his boost (must be in driver role of vehicle).
DriverLock
- Disables the drivers ability to turn and brake.
DriverUnlock
- Enables the drivers ability to turn and brake.
BaseNPC inputs
CAI_BaseNPC:
ActivateSpeedModifier !FGD
DisableSpeedModifier !FGD
Break
- Smash into pieces. If this is not possible, disappear.
BecomeRagdoll (in all games since )
- Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
ForceInteractionWithNPC <string> <string> (in all games since )
- Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
ForgetEntity <targetname>
- Clears out the NPC's knowledge of a named entity.
UpdateEnemyMemory (in all games since )
- Update (or create) this NPC's memory of of the given entity.
GagEnable
GagDisable
- Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
HolsterWeapon (in all games since )
UnholsterWeapon (in all games since )
- Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
HolsterAndDestroyWeapon (in all games since )
- Same as
HolsterWeapon , except the weapon is destroyed once it has been concealed.
IgnoreDangerSounds <float>
- Ignore danger sounds for the specified number of seconds.
InsideTransition !FGD
OutsideTransition !FGD
SetBodyGroup <integer>
- HACK: Sets this NPC's body group (from 0–n).
SetEnemyFilter <string>
SetHealth <integer>
- Set the NPC's health.
SetMaxLookDistance <float> (only in )
- Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.
SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
- Changes whether this NPC likes or dislikes certain others. Used like the
ai_relationship entity, with this NPC as the subject.
- Values for
disposition are:
D_HT : Hate
D_FR : Fear
D_LI : Like
D_NU : Neutral
SetSquad <string>
- Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
StartScripting
StopScripting
- Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore
+Use , don't idle speak or respond to other NPCs' idle speech, and so on.
Wake
- Wakes up the NPC if it is sleeping.
CBaseCombatCharacter:
KilledNPC !FGD
- Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
physdamagescale <float>
- Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
DamageFilter:
SetDamageFilter <string>
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
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