Template:Hl1 kv zhlt point
ZHLT:
- Copy lighting from (VHLT+)
(zhlt_copylight)
<targetname> - Copies the lighting from the named entity to the nearest lightmap luxel below this entity's origin.
- Tip:To avoid having the copied lighting visibly affecting the brush lighting, put a 16x16x1 func_detail with
zhlt_noclip
enabled directly below this model's origin. Texture the top face withblack_HIDDEN
, and the rest of the faces withSKIP
. - Model shadows (UMHLT, SDHLT)
(zhlt_studioshadow)
<boolean> - Enable to cast shadows from MDLs found in the
model
KV. - Model shadow mode (SDHLT)
(zhlt_shadowmode)
<choices> - 0 - Use Bounding Box
- 1 - Use triangles (default)
- 2 - Use Bounding boxes of triangles