Template:Hl1 kv zhlt light source
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+)
(_tex)
<texture> - HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture.
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+)
(_tex)
<texture> - HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture.
- Ambient (ZHLT+)
(_diffuse_light)
<color255 + int> - Ambient 2 (ZHLT+)
(_diffuse_light2)
<color255 + int> - Sun spread angle
(_spread)
<integer> - Model lighting only (VHLT v16+)
(_fake)
<boolean> - Treat this entity as an info_sunlight, causing it to not affect lightmaps.