Template:Hl1 kv zhlt light source
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ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+) (_tex) <texture>
- HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture.
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+) (_tex) <texture>
- HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture.
- Ambient (ZHLT+) (_diffuse_light) <color255 + int>
- Ambient 2 (ZHLT+) (_diffuse_light2) <color255 + int>
- Sun spread angle (_spread) <integer>
- Model lighting only (VHLT v16+) (_fake) <boolean>
- Treat this entity as an info_sunlight, causing it to not affect lightmaps.