From Valve Developer Community
- Render FX
(renderfx)
<choices>
- Render FX mode to use, for special effects.
Value |
Description
|
0 |
Normal
|
1 |
Slow Pulse
|
2 |
Fast Pulse
|
3 |
Slow Wide Pulse
|
4 |
Fast Wide Pulse
|
5 |
Slow Fade Away
|
6 |
Fast Fade Away
|
7 |
Slow Become Solid
|
8 |
Fast Become Solid
|
9 |
Slow Strobe
|
10 |
Fast Strobe
|
11 |
Faster Strobe
|
12 |
Slow Flicker
|
13 |
Fast Flicker
|
14 |
Constant Glow
|
15 |
Distort
|
16 |
Hologram (Distort + fade)
|
- Render Mode
(rendermode)
<choices>
- Render Mode to use.
Value |
Description
|
0 |
Normal
|
1 |
Color
|
2 |
Texture
|
3 |
Glow
|
4 |
Solid
|
5 |
Additive
|
- Render Amount (0-255)
(renderamt)
<integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B)
(rendercolor)
<color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor
for more information.