Template:Hl1 kv contents
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Available for any brush entity that inherits CBaseAnimating.
Todo: {{{nofgd}}}.
- Contents (skin) <choices>
- What brush contents to use for this entity.
- For entities with no clipnodes (such as using zhlt_noclip), this is purely cosmetic. For other entities, this requires the entity collision to be set to SOLID_NOT for non-cosmetic effect (applied automatically on doors and func_illusionary).
Contents types - -1: Empty
- -2: Solid
- -3: Water (also disables backface culling)
- -4: Slime (like water, but inflicts damage)
- -5: Lava (like slime, but inflicts double damage)
- -6: Sky
- -7: Volumetric Light (same as water)
- -8: ???
Confirm:This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.
- -9: Water with 0° current
- -10: Water with 90° current
- -11: Water with 180° current
- -12: Water with 270° current
- -13: Water with upward current
- -14: Water with downward current
- -15: Translucent (like water, but never solid)
- -16: Ladder
- -17: Zero Gravity
- -18: Hover Field
- -19: Fog