From Valve Developer Community
- Contents
(skin)
<choices>
- What brush contents to use for this entity.
- For entities with no clipnodes (such as using
zhlt_noclip
), this is purely cosmetic.
- For intrinsically nonsolid entities (such as
func_illusionary
, only some contents have any non-cosmetic effect (such as ladder).
Contents types
- -1: Empty
- -2: Solid
- -3: Water (also disables backface culling)
- -4: Slime (like water, but inflicts damage)
- -5: Lava (like slime, but inflicts double damage)
- -6: Sky
- -7: Volumetric Light (same as water)
- -8: ???
Confirm:This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.
- -9: Water with 0° current
- -10: Water with 90° current
- -11: Water with 180° current
- -12: Water with 270° current
- -13: Water with upward current
- -14: Water with downward current
- -15: Translucent (like water, but never solid)
- -16: Ladder
Confirm:Allegedly must be tied to an entity with solidity set to SOLID_NOT (such as func_illusionary) in order to be climbable.
- -17: Zero Gravity
- -18: Hover Field
- -19: Fog
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