Template:Hl1 kv TrackChange

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@BaseClass Trackchange from Half-Life Half-Life


Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Travel altitude (height) <integer>
Altitude to ascend or descend (use negative values for the latter, or 0 to disable altitude change).
Spin amount (train) <integer>
This is the amount in degrees the track will turn on its way up / down.
Train to switch (rotation) <targetname>
The Name of the train that is using the track.
Top track (toptrack) <targetname>
This is the Name of the last path_corner in the upper track.
Bottom track (bottomtrack) <targetname>
The Name of the first path_corner in the lower track.
Move/Rotate speed (speed) <integer>
The speed in units/sec that the track platform will move. If the Rotate Only flag is set this will be the speed of rotation only.
Global Entity Name (globalname) <string>
Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.


Move Sound (movesnd) <choices>
# Description
0 No Sound
1 big elev 1
2 big elev 2
3 tech elev 1
4 tech elev 2
5 tech elev 3
6 freight elev 1
7 freight elev 2
8 heavy elev
9 rack elev
10 rail elev
11 squeek elev
12 odd elev 1
13 odd elev 2
Stop Sound (stopsnd) <choices>
# Description
0 No Sound
1 big elev stop1
2 big elev stop2
3 freight elev stop
4 heavy elev stop
5 rack stop
6 rail stop
7 squeek stop
8 quick stop
Sound Volume (volume) <string>


Render Mode (rendermode) <choices>
Render Mode to use.
Render modes
  1. Normal
  2. Color
  3. Texture
  4. Glow
  5. Solid
  6. Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Render effects
  1. Normal
  2. Slow Pulse
  3. Fast Pulse
  4. Slow Wide Pulse
  5. Fast Wide Pulse
  6. Slow Fade Away
  7. Fast Fade Away
  8. Slow Become Solid
  9. Fast Become Solid
  10. Slow Strobe
  11. Fast Strobe
  12. Faster Strobe
  13. Slow Flicker
  14. Fast Flicker
  15. Constant Glow
  16. Distort
  17. Hologram (Distort + fade)

Flags

Auto Activate train : [1]
Relink track : [2]
Start at Bottom : [8]
Moving track will start in the bottom position.
Rotate Only : [16]
Track will not move up and down.
X Axis : [64]
Rotate around the X axis.
Y Axis : [128]
Rotate around the Y axis.