Template:Hl1 kv TrackChange
@BaseClass Trackchange from Half-Life
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Travel altitude
(height)
<integer> - Altitude to ascend or descend (use negative values for the latter, or 0 to disable altitude change).
- Spin amount
(train)
<integer> - This is the amount in degrees the track will turn on its way up / down.
- Train to switch
(rotation)
<targetname> - The Name of the train that is using the track.
- Top track
(toptrack)
<targetname> - This is the Name of the last path_corner in the upper track.
- Bottom track
(bottomtrack)
<targetname> - The Name of the first path_corner in the lower track.
- Move/Rotate speed
(speed)
<integer> - The speed in units/sec that the track platform will move. If the Rotate Only flag is set this will be the speed of rotation only.
Global:
- Global Entity Name
(globalname)
<string> - Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- Move Sound
(movesnd)
<choices>
# Description 0 No Sound 1 big elev 1 2 big elev 2 3 tech elev 1 4 tech elev 2 5 tech elev 3 6 freight elev 1 7 freight elev 2 8 heavy elev 9 rack elev 10 rail elev 11 squeek elev 12 odd elev 1 13 odd elev 2
- Stop Sound
(stopsnd)
<choices>
# Description 0 No Sound 1 big elev stop1 2 big elev stop2 3 freight elev stop 4 heavy elev stop 5 rack stop 6 rail stop 7 squeek stop 8 quick stop
- Sound Volume
(volume)
<string>
- Render FX
(renderfx)
<choices> - Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode
(rendermode)
<choices> - Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255)
(renderamt)
<integer> - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B)
(rendercolor)
<color255> - Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; seefunc_conveyor
for more information.
Flags
Auto Activate train : [1]
Relink track : [2]
Start at Bottom : [8]
- Moving track will start in the bottom position.
Rotate Only : [16]
- Track will not move up and down.
X Axis : [64]
- Rotate around the X axis.
Y Axis : [128]
- Rotate around the Y axis.