Template:Hl1 kv TrackChange

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@BaseClass Trackchange from Half-Life Half-Life

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Travel altitude (height) <integer>
Altitude to ascend or descend (use negative values for the latter, or 0 to disable altitude change).
Spin amount (train) <integer>
This is the amount in degrees the track will turn on its way up / down.
Train to switch (rotation) <targetname>
The Name of the train that is using the track.
Top track (toptrack) <targetname>
This is the Name of the last path_corner in the upper track.
Bottom track (bottomtrack) <targetname>
The Name of the first path_corner in the lower track.
Move/Rotate speed (speed) <integer>
The speed in units/sec that the track platform will move. If the Rotate Only flag is set this will be the speed of rotation only.
Global:
Global Entity Name (globalname) <string>
Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.


Move Sound (movesnd) <choices>
# Description
0 No Sound
1 big elev 1
2 big elev 2
3 tech elev 1
4 tech elev 2
5 tech elev 3
6 freight elev 1
7 freight elev 2
8 heavy elev
9 rack elev
10 rail elev
11 squeek elev
12 odd elev 1
13 odd elev 2
Stop Sound (stopsnd) <choices>
# Description
0 No Sound
1 big elev stop1
2 big elev stop2
3 freight elev stop
4 heavy elev stop
5 rack stop
6 rail stop
7 squeek stop
8 quick stop
Sound Volume (volume) <string>


Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.

Flags

Auto Activate train : [1]
Relink track : [2]
Start at Bottom : [8]

Moving track will start in the bottom position.

Rotate Only : [16]

Track will not move up and down.

X Axis : [64]

Rotate around the X axis.

Y Axis : [128]

Rotate around the Y axis.