Template:Fl Door
(Redirected from Template:FL Door)
BaseDoor:
-
[1
] : Starts Open
Deprecated.
Door behaves more like the doors in Half-Life. Some outputs don't work. - [
4
] : Non-solid to Player
Sets the collision group toCOLLISION_GROUP_PASSABLE_DOOR
, so the player cannot collide with it while other things can. This is not compatible with Ignore Debris as that also sets a collision group. - [
8
] : Passable
This door is solid to nothing at all. - [
32
] : Toggle
Inputs are interpreted as to open if the door is closed and to close if open, instead of the default behavior where inputs are always interpreted as to open. This sets the delay before reset to -1 (overridingwait
), i.e., the door will never reset. - [
256
] : Use Opens - [
512
] : NPCs Can't
NPCs can't open this door. - [
1024
] : Touch Opens
When a player or NPC touches the door, it will count as an attempt to open it.Bug:The door will play it's Locked Sound when touched, even if Touch Opens is disabled [todo tested in?] - [
2048
] : Starts locked
This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it). - [
4096
] : Door Silent
This door makes no noise. - [
65536
] : New Use rules !FGD
Door can only be used if it's not moving, is closing, or when it's open.