Template:Effect
Contents
Usage
In code
Inside of the codebase, effects are defined as a bit-based enum and are stored in m_fEffects
. This effect can be manipulated with AddEffects( Effect )
, RemoveEffects( Effect )
, and SetEffects( Effect )
. This effect can be obtained with GetEffects() & Effect
or IsEffectActive( Effect )
.
In scripting
The functions mentioned above are supported in VScript starting with Dota 2 . They can also be found in Garry's Mod .
In a map
To use this effect in a map, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects {{{1}}}
.
Note:If it is desired to use this with other effects, you should add the integer value of each effect to the value.
You can set the effects
keyvalue during runtime using AddOutput
with the input value effects x
(x being any summation of effects flags to enable).
Warning:Using
AddOutput
to change an entity's effects may interfere with an entity's simulation functionality.