Talk:VERTEX BUFFER SIZE

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even with quick VIS I still go a "too many Verts for a dynamic vertex buffer (54719>49152) Tell a programmer to up vertex_buffer_size"

I have seen people hit this limit on CS:S etc, but the overriding themes contained within the map is extremly poor optimsation, please use basic optimisation techniques like proper usage of func detail. For more detail on proper optimisation visit my discussion page for a usefull link ^Ben 12:52, 24 Jul 2005 (PDT)

This is also problematic in Garry's Mod. Several Garry's Mod mappers don't use VVIS when compiling, and as a result, the game crashes, and the engine asks you to change VERTEX_BUFFER_SIZE. --TheJ89 14:40, 24 Jul 2005 (PDT)

Solution: run VVIS. ;-) --Cargo Cult 14:46, 24 Jul 2005 (PDT)

I'm having the "too many verts" issue at the moment. The funny thing is it only happens when a flashlight is turned on on certain areas of the map... No flashlight, no problems.. grr.--P1cwh0r3 11:54, 6 November 2009 (UTC)

For me this problem was bypassed by setting shadows to Medium. Setting this results in that the flashlight does not cast shadows. Some extra information on the environment: The area in which it happens is quite simple in it's design. Also I'm shining light at two valve created models (2x models/props_pipes/PipeSet08d_256_001a.mdl) as it happens. I'd appreciate if someone could verify that the medium setting helps. I will try to move around or remove the models from the area and check if the crash can be solved entirely. Taurus 06:18, 20 November 2012 (PST)


wanted to do a quick update on this article. I am editing the image list because the problem isn't the fact that the brush in the image has to many verts, but that it is not convex. Be careful mappers out there, as incorrect geometry can cause these kinds of issues!--MrFourVideoCards 21:37, 23 August 2011 (PDT)