Talk:Standoffs

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Wahey! :-] You're my bestest friend evar... Cargo Cult 11:35, 2 Jul 2005 (PDT)

 :-) --TomEdwards 12:29, 2 Jul 2005 (PDT)

Why was this moved to AI_Battle_Line? Was it not good enough as the Standoffs? Why was it not moved to AI_Goal_Standoff instead? And if there is some valid reason, why was Assaults not moved as well? --Demented 22:49, 10 Jul 2005 (PDT)

Got to agree here, you can't lump the whole system under one entity. Moving it back. --TomEdwards 00:08, 11 Jul 2005 (PDT)

"...that setting squads containing of a portion of the NPCs in a standoff can allow..." Pardon? I'd fix it but I don't know what's intended. (at ai_battlelines: keyvalues: Actor(s) or squad to affect) —Maven (talk) 15:53, 19 Sep 2005 (PDT)

I'm very glad there's an example map or I'd have given up battle lines and standoffs as not implemented. Now if only I could figure out in what way the example map and my test maps differ that prevents my NPCs from advancing... grumble grumble. —Maven (talk) 17:39, 19 Sep 2005 (PDT)

Problems with the example map, or just me?

I've experienced two problems with the example map:

  • The rebel on the platform often decides to leave it. I did not push either of the buttons, I have notarget on, and did not command anyone.
  • The battlelines turn off after all the combine are dead, despite the setting on the ai_goal_standoff. (This might just be a peculiarity of ai_showbattlelines. However, I've observed it happening in my own test maps when the Combine are still alive but temporarily out of sight; when the Combine emerge again the battlelines are not drawn and the rebels definately aren't obeying them anymore.)

Since other people seem to be having no trouble with battle lines and standoffs, I'm wondering whether it's just my machine. Or perhaps I'm mistaken about what's correct behavior. Do other people experience these same problems on the map? —Maven (talk) 13:49, 22 Sep 2005 (PDT)

The battlelines are only enabled when the standoff is active, and the standoff is only active when the squad in question is in a combat state. If you are having problems with them consistently going idle, increase the standoff timeout. The other problem is detailed in the article. --TomEdwards 04:15, 24 Sep 2005 (PDT)
Thank you for the information about combat state—that solves the one problem. To the other problem, however, I admit that I don't understand where in the article it may be detailed. If you are refering to the "Limitations and Bugs" section, I respectfully disagree: none of the first three points apply (agression is at medium, I did not command, and the person on the platform has a long-range weapon), so presumably neither does the fourth (the person on the platform wouldn't have reason to consider crossing the line). —Maven (talk) 11:19, 25 Sep 2005 (PDT)

Nothing seems to work in my own test maps... :( --Darthkillyou 12:43, 23 Apr 2007 (PDT)