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Not clear on the actual definition of a primitive as it relates to hammer, so I just slapped something up. Also, it seems that either Primitive or Primitive object would be the better place for a definition of primitive. Why have it plural? Demented 12:18, 2 Jul 2005 (PDT)

fixed it up a bit and replaced the images. Hope you dont mind. Angry Beaver 12:17, 1 Apr 2006 (PST)
Not at all. Jupix 12:20, 1 Apr 2006 (PST)

It sure would be nice if Valve added a 3dsmax type Geosphere primitive..I think vphysics would be much happier then—ts2do 21:39, 1 Apr 2006 (PST)

blocky cilinder/other shapes

for some reason, the cilinders I make are VERY blocky. AKA, they shap ALL parts to the grid.

this crashes compiling due to a paradoxal brush.


help? :S Kizzycocoa 21:16, 1 December 2009 (UTC)

it seems this is a bug for all of the brushes bigger than about 16 sides. they all create paradoxal brushes. x.x Kizzycocoa 22:16, 1 December 2009 (UTC)
ok, it seems that small cilinders will bug. not large. gonna add as a bug to the main page Kizzycocoa 22:48, 1 December 2009 (UTC)
after experimentation, it seems to randomly mess up at random sizes. re-adding bug tag.
It's not an actual bug, it's just you can't do that. Brushes can only be so small, and cut so much until they won't fit, or compile as normal brushes. They then become micro brushes.--Gear 01:21, 2 December 2009 (UTC)
it never happened previously. before, I could easily make a cylinder without it glitching up. Kizzycocoa 08:16, 2 December 2009 (UTC)