Talk:Point devshot camera
Anyone got this working properly? I haven't been able to successfully utilize it. Any tips, if so? --RabidMonkey 21:09, 3 Apr 2006 (PDT)
- I looked at the code...it all seems right...what have you tried?—ts2do 21:18, 3 Apr 2006 (PDT)
- Mine don't work either. The map loads, hangs, and then crashes the game. NO SCREENSHOTS! help... MLSTRM 15:29, 23 August 2009 (UTC)
- I fixed it, somehow... BTW if your mod/level is multiplayer, give it a couple of dummies for the info panel to dissapear. MLSTRM 19:08, 14 September 2009 (UTC)
I'm curious by the usefulness of this feature. Why are they used? --Molaughlen 08:14, 3 Aug 2008 (PDT)
- The entity description explains its usage. Solokiller 09:42, 3 Aug 2008 (PDT)
TF2 Bug fixed?
I tried this out today, it doesn't seem to have the described bug anymore. Can someone confirm that the bug is fixed and remove that notice?--Henke37 15:00, 23 November 2011 (PST)
- I tried it again later, it is quirky. It only happens sometimes and perhaps not if you are quick enough to dismiss the screens. Further testing is required.--Henke37 15:33, 8 December 2011 (PST)
Alien Swarm
In addition to adding -makedevshots
to the $game_exe portion of the compile settings, add in +sv_cheats 1 +r_drawvgui 0 +asw_cam_marine_shift_enable 0
to the end of it as well to remove the briefing window when the map loads and disable mouse movement from changing the perspective of the camera.
As a result of how the game works all camera rotations/angles will be ignored. The cameras will be in the standard top-down view at an angle same as a player would be. So just keep that in mind when placing cameras around the level. I just move them higher to get a larger portion of the level in view. Rather painful but at least you can easily take developer screenshots of the level as you work without doing it manually. --LoganDougall 13:28, 10 April 2012 (PDT)
Keyvalue Syntax
As a non-programmer I found the syntax hard to figure out, so here's a working example people can copy/paste:
MapCameras
{
TestCamera1
{
origin "256 256 256"
angles "-15 50 0"
FOV 90
}
TestCamera2
{
origin "-256 -256 -256"
angles "90 0 0"
FOV 90
}
}