Talk:Paranoia HLSDK fork
(Redirected from Talk:Paranoia engine branch)
Not a branch
This isn't an engine branch; it's just a custom renderer. I'm pretty sure it was done without engine access.
— SirYodaJedi (talk) 16:20, 26 April 2024 (PDT)
- why renderer? This is just one of the features of this fork, new entities and more, I have reversed your changes. -NOUG4AT (talk) 22:03, 26 April 2024 (PDT)
- Renderer is the part that is applicable to this page. Entities are Paranoia-specific; Paranoia isn't a base mod. Also "Paranoia Renderer" is already an established term.
— SirYodaJedi (talk) 06:21, 27 April 2024 (PDT)
- Renderer is the part that is applicable to this page. Entities are Paranoia-specific; Paranoia isn't a base mod. Also "Paranoia Renderer" is already an established term.
- Well established indeed. But is it really right to rename this to the renderer? I still doubt this, in general, I am not sure about the content of individual pages of this, it is necessary to combine and reformulate everything separately in this case.-NOUG4AT (talk) 06:39, 27 April 2024 (PDT)
- Then undo my changes, but I tried to give you my point of view.-NOUG4AT (talk) 06:40, 27 April 2024 (PDT)
- IDK, I don't really have time to investigate about it right now (where is the original Paranoia source code anyway?). For now, I made some minor changes and added "Paranoia Renderer" as an alt name for
{{Parhlsdkfork}}
.
— SirYodaJedi (talk) 15:46, 27 April 2024 (PDT)
- IDK, I don't really have time to investigate about it right now (where is the original Paranoia source code anyway?). For now, I made some minor changes and added "Paranoia Renderer" as an alt name for
- By the way, I think that the idea for a separate paranoia renderer page is correct, initially I thought that this would be part of the OpenGL page, perhaps your changes were correct, in fact I don’t have the desire to tinker with this yet, there is a lot of confusion regarding this, maybe we’ll move it to the renderer place , it’s just that now we need to reformulate the entire list of branches into forks from scratch or make an accurate hierarchy.-NOUG4AT (talk) 21:06, 27 April 2024 (PDT)
this page and template were dedicated specifically to the branch rather than to renderer, so the changes were moved in favor of the hlsdk fork, and in mistake-1 paranoia is actually used exactly as a base mod (on which the game is based) with some code changes-NOUG4AT (talk) 21:09, 27 April 2024 (PDT)