Talk:Team Fortress 2/Particles
< Talk:Team Fortress 2(Redirected from Talk:List of TF2 Particles)
This list is very incomplete. Also even though there was large talk about how you didn't need to know how to program to make particles, there's nothing on this wiki that explains it. --Samuraimushroom 21:33, 26 Dec 2007 (PST)
Finishing the list
Will finish this list in a bit. Just settling down right now. --JakeB 13:32, 18 Jun 2008 (PDT)
- Hmm, appears I forgot to backup TF2's GCF. Guess I won't be getting it done today. Will get it done by the end of the week though. --JakeB 13:39, 18 Jun 2008 (PDT)
- Okay found some time now, think I should add pictures along with the list, Or just stick with description? --JakeB 09:58, 19 Jun 2008 (PDT)
- We need the flare gun particle effects.--Hurricaaane (Talk) 07:21, 24 Jul 2008 (PDT)
- Okay found some time now, think I should add pictures along with the list, Or just stick with description? --JakeB 09:58, 19 Jun 2008 (PDT)
Complete List
I found a complete list of effects loaded for every map. Would be great if somebody could incorporate these into this page, as it would have saved me a lot of time looking for a fire effect (I ended up using flamethrower).
//BLOOD_IMPACT.PCF blood_decap blood_decap_arterial_spray blood_decap_fountain blood_decap_streaks blood_impact_red_01 blood_impact_red_01_chunk blood_impact_red_01_droplets blood_impact_red_01_goop blood_impact_red_01_smalldroplets blood_spray_red_01 blood_spray_red_01_far env_sawblood env_sawblood_chunk env_sawblood_goop env_sawblood_mist lowV_blood_impact_red_01 lowV_blood_spray_red_01 lowV_blood_spray_red_01_far lowV_debrischunks lowV_impactglow lowV_oildroplets lowV_smallerchunks lowv_sparks1 lowV_water_blood_impact_red_01 lowV_water_bubbles lowV_water_debris temp_blood_spray_red_01 temp_blood_spray_red_01_far water_blood_impact_red_01 water_blood_impact_red_01_chunk water_blood_impact_red_01_goop //BLOOD_TRAIL.PCF blood_trail_red_01_droplets blood_trail_red_01_goop //BUILDINGDAMAGE.PCF buildingdamage_dispenser_fire0 buildingdamage_dispenser_fire1 buildingdamage_fire1 buildingdamage_fire2 buildingdamage_fire3 buildingdamage_smoke1 buildingdamage_smoke2 buildingdamage_smoke3 buildingdamage_smoke4 buildingdamage_sparks1 buildingdamage_sparks2 buildingdamage_sparks4 dispenserdamage_1 dispenserdamage_2 dispenserdamage_3 dispenserdamage_4 dispensersmoke_1 dispensersmoke_2 sentrydamage_1 sentrydamage_2 sentrydamage_3 sentrydamage_4 tpdamage_1 tpdamage_2 tpdamage_3 tpdamage_4 tpdamage_smoke1 //BULLET_TRACERS.PCF bullet_bignasty_impact_chunks bullet_bignasty_tracer01_blue bullet_bignasty_tracer01_blue_crit bullet_bignasty_tracer01_red bullet_bignasty_tracer01_red_crit bullet_impact1_blue_crit bullet_impact1_blue_critglow bullet_impact1_red_crit bullet_impact1_red_critglow bullet_pistol_tracer01_blue bullet_pistol_tracer01_blue_crit bullet_pistol_tracer01_red bullet_pistol_tracer01_red_crit bullet_scattergun_impact01 bullet_scattergun_tracer01_blue bullet_scattergun_tracer01_blue_crit bullet_scattergun_tracer01_red bullet_scattergun_tracer01_red_crit bullet_shotgun_tracer01_blue bullet_shotgun_tracer01_blue_crit bullet_shotgun_tracer01_red bullet_shotgun_tracer01_red_crit bullet_tracer01 bullet_tracer01_blue bullet_tracer01_blue_crit bullet_tracer01_crit bullet_tracer01_red bullet_tracer01_red_crit //BURNINGPLAYER.PCF burning_torch burninggibs burningplayer_blue burningplayer_blueglow burningplayer_corpse burningplayer_corpseglow burningplayer_flyingbits burningplayer_glow burningplayer_glow_blue burningplayer_red burningplayer_smoke burningplayer_smoke_blue electrocuted_blue electrocuted_blue_flash electrocuted_gibbed_blue electrocuted_gibbed_blue_flash electrocuted_gibbed_red electrocuted_gibbed_red_flash electrocuted_red electrocuted_red_flash flaming_arrow flaming_arrow_smoke flying_flaming_arrow flying_flaming_arrow_smoke v_flaming_arrow v_flaming_arrow_smoke //CIG_SMOKE.PCF cig_burn cig_smoke //CINEFX.PCF cinefx_goldrush cinefx_goldrush_burningbarrel cinefx_goldrush_burningdebris cinefx_goldrush_burningpiece cinefx_goldrush_burningsmoke cinefx_goldrush_debris cinefx_goldrush_embers cinefx_goldrush_flames cinefx_goldrush_flash cinefx_goldrush_hugedustup cinefx_goldrush_initial_smoke cinefx_goldrush_initial_smoke2 cinefx_goldrush_pitglow cinefx_goldrush_smoke //CLASS_FX.PCF dodge_test eye_powerup_blue_lvl_1 eye_powerup_blue_lvl_1b eye_powerup_blue_lvl_2 eye_powerup_blue_lvl_3 eye_powerup_blue_lvl_4 eye_powerup_blue_lvl_4b eye_powerup_red_lvl_1 eye_powerup_red_lvl_1b eye_powerup_red_lvl_2 eye_powerup_red_lvl_3 eye_powerup_red_lvl_4 eye_powerup_red_lvl_4b laser_sight scout_dodge_blue scout_dodge_pants scout_dodge_red scout_dodge_socks warp_version //CONC_STARS.PCF bonk_text conc_stars conc_trail ghost_trail yikes_fx yikes_text //CRIT.PCF achieved crit_text mini_firework_flare mini_fireworks minicrit_text miss_text //DEFAULT.PCF default //DIRTY_EXPLODE.PCF asplode_hoodoo asplode_hoodoo_burning_debris asplode_hoodoo_burning_piece asplode_hoodoo_debris asplode_hoodoo_dust asplode_hoodoo_embers asplode_hoodoo_flash asplode_hoodoo_green asplode_hoodoo_initial_smoke asplode_hoodoo_shockwave asplode_hoodoo_smoke //DISGUISE.PCF disguise_flash_blue disguise_flash_red spy_start_disguise_blue spy_start_disguise_red //EXPLOSION.PCF bday_1balloon bday_balloon01 bday_balloon02 bday_blood bday_bloodconfetti bday_bloodconfetti2 bday_confetti bday_confetti_colors Explosion_bubbles Explosion_CoreFlash Explosion_Debris001 Explosion_Dustup Explosion_Dustup_2 Explosion_Flash_1 Explosion_Flashup Explosion_FloatieEmbers Explosion_FlyingEmbers Explosion_Smoke_1 ExplosionCore_buildings ExplosionCore_MidAir ExplosionCore_MidAir_underwater ExplosionCore_sapperdestroyed ExplosionCore_Wall ExplosionCore_Wall_underwater Explosions_MA_coreflash Explosions_MA_Debris001 Explosions_MA_Dustup Explosions_MA_Dustup_2 Explosions_MA_Flash_1 Explosions_MA_Flashup Explosions_MA_FloatieEmbers Explosions_MA_FlyingEmbers Explosions_MA_Smoke_1 Explosions_UW_Debris001 sapper_coreflash sapper_debris sapper_flash sapper_flashup sapper_flyingembers sapper_smoke //FLAG_PARTICLES.PCF cart_flashinglight cart_flashinglight_glow cart_flashinglight_glow_red cart_flashinglight_light cart_flashinglight_light_red cart_flashinglight_red player_intel_papertrail player_intel_trail_blue player_intel_trail_red //FLAMETHROWER.PCF flamethrower flamethrower_blue flamethrower_crit_blue flamethrower_crit_blue_glow flamethrower_crit_blue_sparks2 flamethrower_crit_pilot_blue flamethrower_crit_pilot_red flamethrower_crit_red flamethrower_crit_red_glow flamethrower_crit_red_sparks flamethrower_drips flamethrower_fire_1 flamethrower_pilot flamethrower_underwater flaregun_destroyed flaregun_destroyed_bits pyro_blast pyro_blast_flash pyro_blast_lines pyro_blast_warp pyro_blast_warp2 pyrotaunt pyrotaunt_flame pyrotaunt_glow pyrotaunt_powerup //IMPACT_FX impact_antlion impact_computer impact_computer_smoke impact_concrete impact_concrete_child_base impact_concrete_child_puff impact_concrete_noflecks impact_dirt impact_dirt_child_bounce impact_dirt_child_burst impact_dirt_child_smoke impact_dirt_nosmoke impact_generic_burn impact_generic_burst impact_generic_burst_2 impact_generic_smoke impact_glass impact_glass_child_backblast impact_glass_child_burst impact_glass_child_smoke impact_metal impact_metal_child_base impact_metal_child_glow impact_metal_child_glowLarge impact_metal_child_smoke impact_wood impact_wood_child_puff impact_woodbroken ricochet_sparks //ITEM_FX.PCF bonersaw_temp community_sparkle community_sparkle_rand critgun_weaponmodel_blu critgun_weaponmodel_blu_glow critgun_weaponmodel_red critgun_weaponmodel_red_glow crutgun_firstperson energydrink_splash halopoint healhuff_blu healhuff_blu_mist healhuff_red healhuff_red_mist healthgained_blu healthgained_red healthlost_blu healthlost_red peejar_drips peejar_drips_cb peejar_groundsplash peejar_icon peejar_impact peejar_impact_bits peejar_impact_cloud peejar_trail_blu peejar_trail_blu_glow peejar_trail_red peejar_trail_red_glow pumpkin_bits pumpkin_cloud pumpkin_explode pumpkin_sparkle sandwich_cheese sandwich_fx sandwich_lettuce sandwich_meat //LEVEL_FX.PCF nucleus_core_bits1 nucleus_core_steady //MEDICGUN_BEAM.PCF medicgun_beam_attrib_drips medicgun_beam_attrib_healing medicgun_beam_attrib_muzzle medicgun_beam_attrib_overheal medicgun_beam_attrib_overheal_blue medicgun_beam_attrib_overheal_red medicgun_beam_attrib_shards overhealedplayer_blue_pluses overhealedplayer_red_pluses dispenser_beam_blue_pluses dispenser_beam_blue_trail dispenser_beam_red_pluses dispenser_beam_red_trail dispenser_heal_blue dispenser_heal_red medicgun_beam_blue medicgun_beam_blue_drips medicgun_beam_blue_healing medicgun_beam_blue_invulnbright medicgun_beam_blue_invun medicgun_beam_blue_invunglow medicgun_beam_blue_marker medicgun_beam_blue_muzzle medicgun_beam_blue_pluses medicgun_beam_blue_targeted medicgun_beam_blue_trail medicgun_beam_red medicgun_beam_red_drips medicgun_beam_red_healing medicgun_beam_red_invulnbright medicgun_beam_red_invun medicgun_beam_red_invunglow medicgun_beam_red_marker medicgun_beam_red_muzzle medicgun_beam_red_pluses medicgun_beam_red_targeted medicgun_beam_red_trail medicgun_invulnstatus_fullcharge_blue medicgun_invulnstatus_fullcharge_red //MUZZLE_FLASH.PCF muzzle_bignasty muzzle_bignasty_flash muzzle_bignasty_sparks muzzle_grenadelauncher muzzle_grenadelauncher_core muzzle_grenadelauncher_embers muzzle_minigun muzzle_minigun_constant muzzle_minigun_constant_core muzzle_minigun_constant_flare muzzle_minigun_constant_smoke muzzle_minigun_constant_sparks muzzle_minigun_constant_starflash muzzle_minigun_core muzzle_minigun_flare muzzle_minigun_smoke muzzle_minigun_sparks muzzle_minigun_starflash01 muzzle_pipelauncher muzzle_pistol muzzle_pistol_smoke muzzle_pistol_sparks muzzle_revolver muzzle_scattergun muzzle_scattergun_flash muzzle_sentry muzzle_sentry2 muzzle_shotgun muzzle_shotgun_flash muzzle_shotgun_smoke muzzle_shotgun_sparks muzzle_smg muzzle_smg_sparks muzzle_sniperrifle muzzle_syringe ///NAILTRAILS.PCF nailtrails_medic_blue nailtrails_medic_blue_crit nailtrails_medic_red nailtrails_medic_red_crit //NEMESIS.PCF particle_nemesis_blue particle_nemesis_burst_blue particle_nemesis_burst_red particle_nemesis_red //PLAYER_RECENT_TELEPORT.PCF player_drips_blue player_dripsred player_glowblue player_glowred player_recent_teleport_blue player_recent_teleport_red player_sparkles_blue player_sparkles_red //ROCKETBACKBLAST.PCF rocketbackblast rocketbackblastsparks //ROCKETJUMPTRAIL.PCF deflect_fx deflect_temp doublejump_puff doublejump_smoke doublejump_trail rocketjump_flame rocketjump_flash rocketjump_smoke //ROCKETTRAIL.PCF critical_rocket_blue critical_rocket_bluesparks critical_rocket_red critical_rocket_redsparks flaregun_crit_blue flaregun_crit_red flaregun_sparkles_blue flaregun_sparkles_red flaregun_trail_blue flaregun_trail_crit_blue flaregun_trail_crit_red flaregun_trail_red rockettrail rockettrail_! rockettrail_burst rockettrail_fire rockettrail_underwater rockettrail_waterbubbles sentry_rocket sentry_rocket_burst sentry_rocket_fire //SCARY_GHOST.PCF ghost_appearation ghost_flash ghost_glow ghost_smoke ghost_sparkle //SHELLEJECTION.PCF eject_minigunbrass //SMOKE_BLACKBILLOW.PCF smoke_blackbillow smoke_blackbillow_dustbowl_skybox smoke_blackbillow_gravelpit_skybox smoke_blackbillow_hydro_skybox smoke_blackbillow_skybox smoke_blackbillowflame smoke_blackbillowflame2_gravelpit_skybox smoke_blackbillowflame_dustbowl_skybox smoke_blackbillowflame_gravelpit_skybox smoke_blackbillowflame_skybox smoke_campfire smoke_campfireflame smoke_pipeline_001 smoke_pipeline_fires smoke_pipeline_glowsmoke smoke_rocket_steam smoke_rocket_steam_dustbowl smoke_steam smoke_train smoke_whitebillow smoke_whitebillow_skybox smoke_whitebillow_steamship_skybox smoke_wispy_black_2fort smoke_wispy_black_dustbowl smoke_wispy_black_granary smoke_wispy_black_gravelpit smoke_wispy_black_skybox //SMOKE_BLACKBILLOW_HOODOO.PCF smoke_wispy_black_hoodoo //SOLDIERBUFF.PCF soldierbuff_blue_buffed soldierbuff_blue_soldier soldierbuff_blue_spikes soldierbuff_blue_spiral soldierbuff_blue_volume soldierbuff_red_buffed soldierbuff_red_soldier soldierbuff_red_spikes soldierbuff_red_spirial soldierbuff_red_volume //SPARKS.PCF candle_light1 candle_light2 sapper_sentry1_fx sapper_sentry1_sparks1 sapper_sentry1_sparks2 spark_electric01 spark_electric01_embers //SPEECHBUBBLES.PCF speech_mediccall speech_mediccall_attention speech_mediccall_auto speech_medichurt speech_typing speech_voice //STICKYBOMB.PCF critical_grenade_blue critical_grenade_blue_extra critical_grenade_blue_glow critical_grenade_red critical_grenade_red_extra critical_grenade_red_glow critical_pipe_blue critical_pipe_red pipebomb_timer_blue pipebomb_timer_blue pipebomb_timer_red pipebombtrail_blue pipebombtrail_red stickybomb_pulse_blue stickybomb_pulse_red stickybombtrail_blue stickybombtrail_red stunballtrail_blue stunballtrail_blue_crit stunballtrail_red stunballtrail_red_crit //TELEPORT_STATUS.PCF teleporter_arms_circle_blue teleporter_arms_circle_blue_blink teleporter_arms_circle_red teleporter_arms_circle_red_blink teleporter_blue_charged teleporter_blue_charged_hotplate teleporter_blue_charged_level1 teleporter_blue_charged_level2 teleporter_blue_charged_level3 teleporter_blue_charged_wisps teleporter_blue_entrance teleporter_blue_entrance_disc teleporter_blue_entrance_level1 teleporter_blue_entrance_level2 teleporter_blue_entrance_level3 teleporter_blue_exit teleporter_blue_exit_level1 teleporter_blue_exit_level2 teleporter_blue_exit_level3 teleporter_blue_floorglow teleporter_blue_wisps_level2 teleporter_blue_wisps_level3 teleporter_red_charged teleporter_red_charged_hotplate teleporter_red_charged_level1 teleporter_red_charged_level2 teleporter_red_charged_level3 teleporter_red_charged_wisps teleporter_red_entrance teleporter_red_entrance_disc teleporter_red_entrance_level1 teleporter_red_entrance_level2 teleporter_red_entrance_level3 teleporter_red_exit teleporter_red_exit_level1 teleporter_red_exit_level2 teleporter_red_exit_level3 teleporter_red_floorglow teleporter_red_wisps_level2 teleporter_red_wisps_level3 //TELEPORTED_FX.PCF teleported_blue teleported_flash teleported_red teleportedin_blue teleportedin_red //WATER.PCF env_rain_001 env_rain_001_mist env_rain_001_mist_256 env_rain_001_streaks env_rain_001_streaks_256 env_rain_002_256 env_rain_gutterdrip env_rain_guttersplash env_rain_ripples env_rain_splashring env_rain_splashripple env_snow_light_001 snow_steppuff01 snow_steppuff_mist water_bulletsplash01 water_bulletsplash01_cheap water_bulletsplash01_minigun water_burning_steam water_objectwake water_playerdive water_playerdive_bubbles water_playeremerge water_playerwake_moving water_playerwake_static water_splash01 water_splash01_bullet water_splash01_cluster water_splash01_column water_splash01_droplets water_splash01_playerripple wateR_splash01_ripple waterfall_bottommist waterfall_bottomsplash waterfall_bottomwaves waterfall_mist waterfall_rocksplash waterfall_rocksplash_2 waterfall_sides
--Pingu 14:45, 13 Sep 2008 (PDT)
- Doing it right now!--Gear 17:05, 13 Sep 2008 (PDT)