Talk:Glass that starts out broken
I couldn't seem to find a tutorial about how to make a glass window start out broken, so I decided that I'd write one. Just so you know, this is my first tutorial. --Hp-p00nst3r
Port from wavelength, eh -ts2do
Can someone fix that image? I couldn't get it to work properly. --Pon 22:07, 7 Sep 2005 (PDT)
yea it is from wavelength cause its i posted it on wavelength and here -hp.p00nst3r
You can also use the Shatter input to the func_breakable_surf (with an argument of, say, 0.5 0.5 64
), saving you the explosion entity. Either way has the sometimes-unfortunate side-effect of making the shattering noise. —Maven (talk) 20:02, 22 Sep 2005 (PDT)
i will try that, i've tried it in the past with shatter and it didnt work, i mightve been missing the arguments for it. and about the shattering noise, the player won't hear it if its far enuf - hp-p00nst3r
Doesn't logic_auto
have flag Remove on Fire checked by default?
As far as I'm aware, the step for setting the logic_auto
's flags is completely redundant. Possibly should be removed if this is the case. --Tiny Desk Engineer (Talk Page) 05:38, 11 July 2022 (PDT)