Talk:Garry's MOd

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Garry is calling the Steam release of Gmod, "9.1" for now, so Can we refer it to that, so people don't get confused and think they are paying for 9.0.4? --Steamfraiser 08:11, 27 Apr 2006 (PDT)

What's the point? there is already a Garry's Mod entry --RP 10:41, 10 Dec 2005 (PST)

  • Ok, i'm dumb, shoot me :P --RP 10:43, 10 Dec 2005 (PST)

When, exactly, is this coming out on Steam? --Alph Tech STUART 10:26, 6 May 2006 (PDT)

No date given yet, but you can watch the progress on the new version (10) here--RP 12:21, 6 May 2006 (PDT)

Anything cool?

Anybody make anything super cool on gmod? I'm working on a castle right now... made out of trash. :D --Steamfraiser 07:13, 15 Jun 2006 (PDT)

LOL, crash the source engine

I was just reading it again - who wrote the article on testing the limits of Source?
"Invent creative methods to crash Source. Maybe you can to push the limits of Source?.. You can use Gmod's sand arena to test abusive usage of Source, like spawning a thousand zombies, etc. Will it crash or freeze? Will the video corrupt? Will the network buffer overflow?"

Gmod 10

Congrats Garry for going through all this hassle and releasing this great mod, good luck!--RP 08:54, 28 Nov 2006 (PST)

Gmod levels

I was wondering how you get source SDK to let you put your levels in Gmod. Others have done it and I hear it is common but how do you configure SDK to build Gmod Levels.--Lpmikeboy 19:21, 9 Apr 2008 (PDT)