Talk:Gabe Newell's FAQ

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Headcrabs

Okay, about that line at the top of the page: I sent this e-mail to Gabe yesterday (and he responded today- a Saturday! What a guy!) with these contents:

"With Half-Life 2: Episode One out of the way, would you mind updating your FAQ on the VDC? We’re all really interested in what you have to say (please say plush headcrabs are backordered and will make a return!)"

Icon GMOD.png --Alph Tech STUART 06:58, 10 Jun 2006 (PDT)

Organization

I noticed a few people have been posting questions in the FAQ area, and Gabe was nice enough to answer them. While I think this is pretty cool, it will also probably get out of hand quickly once it catches on. I think it might be a smart idea to put a disclaimer at the top of the page linking to a seperate WIKI for Questions that Gabe could answer in his FAQ. What do you guys think? -User:UndeadScottsman

A 2nd page for questions would be fine, although redundant. But I don't think it matters really, and is up to Gabe. Gabe left the FAQ editable for public users. This leads me to believe it's ok to post questions (in the proper format) directly to the FAQ, as he also did not say questions needed to be submitted via email.

Questions

Boxers or Y fronts? (JK) I suppose a good question would be, what cool stuff like the wiki is going to be made available for MOD developers? Any insider information ;) ^Ben 15:53, 8 Sep 2005 (PDT)

Another question by me, I don't know if you are in charge of hiring and firing at valve, but what do you look for in a candidate? And a question that is related to that. What is your opinion of specialised 'game programming' courses? I was going to do a course in that general area but there is so much diversity in the curriculum that I don't think they are a good benchmark, what's your opinion? This is not a question specific to valve but what do you think the industry as a whole needs and wants(I personally love tools, so i'm doing software engineering)
Some questions on source, you mentioned image based rendering in the recent 1up video, do you have a link to the research paper valve 'used'. And I think another thing about source people are worried about is with the recent showing of UE3, will source 2.0 feature dynamic softshadowing and all that fun stuff? And will the tools get a major overhaul, because hammer is starting to show it's age in some of it's practices.
Hammer is getting an overhaul, they mentioned that at a convention or similar a while back. --TomEdwards 01:51, 9 Sep 2005 (PDT)
Weren't there meant to be some tools that hadn't been released yet? I seem to remember frequent references to a program called Scene Manager - which I think was meant to make choreography easier - back before the release of HL2, but haven't heard anything more of it since. --Graham 18:13, 9 Sep 2005 (PDT)

I'll take the freedom of anwering some questions asked in this article. --Koraktor 07:03, 21 Jan 2006 (PST)

  1. Is Hyperthreading Supported by the Source Engine?
    No, currently Source isn't capable of using multiple CPUs, multi-core CPUs or Hyper Threading.
  2. What are the odds of a Counter-Strike 1.7 release?
    Towards zero, there will be fixes for serious bugs, but don't expect new content.
  • And your source for this answer is...?--RP 07:15, 21 Jan 2006 (PST)
  1. Are the beta maps and models illegal, or just the source code?
    Everything that's not released by Valve and includes work of Valve can be considered illegal.
  • Agreed. Question removed from list.--Alph Tech STUART 14:02, 25 Mar 2006 (PST)

In regards to this question: "Is Hyper-threading supported by the Source Engine? With the advent of multi-core chips, do you intend to update the Source Engine (as well as Half-Life 2)for SMP/multi-threading support? If so, what and how would you be parallelizing it?" Why was it edited it to add "Is Hyper-threading supported by the Source Engine?"? Hyperthreading is little more than a second set of registers that is treated as if it were a second processor. If it had "hyperthreading" support then it would have SMP support and the rest of the question would have been moot. I'm going to go ahead and edit it now. Fdsfgs 18:32, 28 Mar 2006 (PST)

I made that edit. There were two previous questions, one said "does Source support hyperthreading", the other said "does Source support SMP". As you rightly point out, these are two sides of the same coin. So I joined them together. I considered simply deleting the first question, but I was aiming to do an organisational edit only and didn't want to outright delete someone else's question (lest they come back and just ask it again, etc). Giles 02:31, 29 Mar 2006 (PST)
Actually, one said "Does this support fake SMP?", and the other said "Do you have any plans to support SMP?", but I understand your position. Fdsfgs 18:32, 29 Mar 2006 (PST)

6X AA

In your FAQ I noticed that you said you play HL2 at 6x FSAA with an nvidia card. I am wondering how you do this as from what I have been told, 6xFSAA is an ATI only mode and it effectively disables FSAA altogether when you set it to that on an nvidia card.


A lot of NVidia content

Especially for the head of a company that endorses ATI graphics cards. :P At least they aren't Cryptic Studios.

He doesn't have an agreement with ATI, VALVe does. He's got the money, so of course he's going to go with a better product. --Steamfraiser 06:52, 24 May 2006 (PDT)
As of now, it seems ATi isn't doing so well.

--Brad Newsom

Arena Net

Why did someone ask if he's in contact with A NEt? I'm a Huge GW Fan, so I was just curious at to why this would be relevant, thanks. Duet 17:51, 25 Feb 2008 (PST)

Any particular reason? 17:17, 26 Feb 2008 (PST)


HL Movie!!!

Really, I think If anyone is capable of writing a Half-Life movie,It's either the players or VALVe. If you folks can come up with such a brilliant game, you could probably just take a day or two to revise the storyline and add more diolaouge. Come on VALVe! We want a Half-life movie! Im sure you guys could do it! --JeffMOD 12:45, 25 May 2008 (PDT)

Will there be a left 4 dead 3?