Talk:Ent fire
For a fun little cheat mode, bind something to "ent_fire !picker ignite". Now if you point the cursor at something and hit the key it's bound to, you light that thing on fire. Great for crows, pigeons, and what not. --Holtt
- Rofl, you're my hero—Angry Beaver 18:15, 3 Jan 2006 (PST)
- " ent_fire npc_metropolice setrelationship "!player D_LK 0" " will make all the metropolice currently on the map love you. Or at least they won't shoot at you. If there's an input for it, ent_fire can do it. --Demented 18:59, 3 Jan 2006 (PST)
- Haha, I love that cheat. I also made it up, and I played around with it:
- With godmode on, and full suit, type in "give weapon_stunstick" to make a stunstick appear.
- Then ignite the stunstick and pick it up. Now, you can kill anything with your BURNING TORCH! (when it goes out, spawn another :)
- Funny, when you ignite metropolice and move all the way up to them (so that you touch them) a glitch occurs, and the police will say stupid things...
- Haha, I love that cheat. I also made it up, and I played around with it:
- " ent_fire npc_metropolice setrelationship "!player D_LK 0" " will make all the metropolice currently on the map love you. Or at least they won't shoot at you. If there's an input for it, ent_fire can do it. --Demented 18:59, 3 Jan 2006 (PST)
- And another cheat: "ent_fire !picker setparent !player" will make the player a parent to whatever's under the crosshair at the time (if it's parentable)! Useful for making sheilds out of barrels, etc.
- Or, you could parent a bunch of healthkits and batteries to the player so that if you get hurt, you get healed instantly!
- The possibilities with ent_fire are endless...--Darthkillyou 18:28, 11 Jul 2007 (PDT)
You can just do ent_fire !self addoutput "targetname player_1"
ent_fire npc_* setrelationship "player_1 d_li 99"
Basically no target in multiplayer games with NPC's (such as Garry's Mod).
LOL stuff:
- [ent_fire !player ignite] Player on fire :D
- [ent_fire !player kill] I didn't know that would crash the game :'(
More to be added soon --Ruanito
Delay
Not mentioned in any examples but if you want to set a delay then simple put "0" as the parameter.
So using the first example : ent_fire relay_start_assault Trigger 0 5 (relay will be triggered after 5 seconds). --Species3259 21:53, 27 April 2022 (PDT)