Talk:Elevator (Portal 2)
Ok, so I'm trying to make an Old Aperture elevator (entrance and exit) but I don't quite grasp the thing, it's not like the "newer" ones... Could someone expand this page on this subject? Also - there is no player spawn it the old aperture lift instance, why is that?--Mr.p.kiwi 18:43, 25 May 2011 (UTC)
Are you sure there is no spawn or is the error console just telling you that? because for the regular elevators they give the error that there is no player start, but there really is. --Persianstoner 03:06, 26 May 2011 (UTC)
I checked the .VMF itself, and there is no player start there either. Also when I run the map I appear not in the elevator but rather in the axis orgin... --Mr.p.kiwi 11:34, 27 May 2011 (UTC)
I know how to make an elevator but can't word it eloquently enough for everyone to understand, maybe someone can work with me here? --Persianstoner 06:13, 21 May 2011 (UTC)
Sure, just do what you can and I'll help clean up. (I really want to understand elevators anyway!) Zompist 10:36, 21 May 2011 (UTC)
I did what I could, here's the screenshots I took so you can implement them however you see fit. Ask me any questions you have I'll be checking this page, I hope I explained it well enough. EDIT: Nice revision, I changed the description for the exit elevator though since you got it wrong, you only need one "arrival_departure_transition_ents" instance, but the base and logic must be different. Also, I came across a way to link your levels together with the elevators, it requires editing game files in Notepad, should I post this?
- shows Step 2 where you copy the elevator over, grid should be much smaller though so it snaps to 1 unit
- shows the elevator, with the arrival_departure_transition VMF file behind it, the two small yellow blocks.
- Finished product with hallway attached and everything.
- What the inside of the hallway should look like after it has been sealed off
Go to edit to get the links.
--Persianstoner 14:35, 21 May 2011 (UTC)
I followed tutorial and on spawn i get a portal gun with potatoe, how can i get only standard portal gun? --Gottimw 00:15, 1 June 2011 (UTC)
I've just bring a solution to this problem. If someone could found the solution that Valve used in the first test chambers, please edit the last section. --CAP-ONE 14:24, 9 June 2011 (UTC)
Can't you just change the server command to remove upgrade_potatogun? FelixGriffin 18:54, 13 July 2011 (PDT)
I've added a complete tutorial to making underground elevators. If you still want it, Mr.p.kiwi, there it is. --Anotheruser67 16:51, 3 March 2012 (PST)
The departure vid isn't shown, my map only has one elevator (on purpose), is this the reason?--ArmageddonSnipe 15:51, 8 July 2012 (PDT)
Departure Video Problem
I have the same problem! My videos in the arrival and the departure elevator aren´t shown. I did it like in the description on top, but it still don´t works. Does anyone here know how to fix this ?
Departure & Arrival Elevators Problem
The departure isn't working for me! It says: "Level not found in elevator motifs. Defaulting to transition". I've followed every instruction from various sources and it still doesn't work! I have edited both the elevator_motifs and the transition_list. Help me! --Joatoche 17:06, 15 January 2013 (PST)
So when I make an elevator how it says to in this guide the elevator parts work fine (I arrive and depart normally) but the screens are just black and the lighting is very dark (I added lights in the map but not the elevators), also it says you normally spawn with a Potato on your portal gun but I don't and I haven't modified anything. Please help!