Talk:Creating a Room

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is there a specific reason why it shows you to hollow the room outward? --Fiercefighter

It makes the interior of the room the same size as the initial brush. Using a positive number would create a room smaller than expected. —Maven (talk) 19:07, 3 Oct 2005 (PDT)
That's correct. It was intentional to make the walls the correct height, and to demonstrate that negative values can be entered into the Hollow dialog. --JeffLane 19:13, 3 Oct 2005 (PDT)

Jeff, please offer some input on sites that demonize the Hollow method.
i.e. Example
Thanks :-) --wisemx 05:10, 4 Oct 2005 (PDT)

IMHO this article is a little skinny. i thnk I'm gonna try add some meat, tell me what you think when I'm done Angry Beaver 20:35, 14 Feb 2006 (PST)

The whole tut is very skinny, with too many pictures IMO, but I guess it was created back in the day when the wiki didn't have that many articles. I'll leave you to changing this page. I'll work on Basic Construction and other pages, trying to make it non-deathmatch specific and tidying up the structure. --Andreasen 20:47, 14 Feb 2006 (PST)
Hopefully you're done by now, Angry Beaver, because I'm about to change this page, and sadly enough, first of all I'm going to scrap it. It shows "the hollow method", which is a very inferior technique that one should never ever learn as a newbie. I'll instead put up a picture of pretty trees and flowers and the occasional bird. Well no, that was a joke. Instead I'll show them how to move and copy brushes to quickly make a room the proper way, a move that stupid camera article to the new View Navigation page. --Andreasen 23:47, 14 Feb 2006 (PST)

"Remember to not make it too small, as it will be the whole level for this example." How do you know what "too small" is? How many units add up to what one would consider a foot or a yard in the game world? What would be the dimensions for a one-person bedroom? It isn't clear what the scale is between units and something you can visualize (e.g. 10 feet is 2050 units). Also, are there any standard sizes for things? For example: wall heights and stair width and heights. Indil 20:08, 25 Feb 2006 (PST)

Sorry about the delay. I've specified some good proportions for the room now. To convert unit measurements to feet and stuff, see Half-life 2 Dimensions. You can probably measure up the one person bedroom from that. You can get some standard sizes from looking at the dev textures. There are textures for door frames and crates and railings and lots of other stuff. Just search for "dev" in the texture browser that you'll learn shortly. --Andreasen 06:30, 7 Mar 2006 (PST)

I dont understand the new method you present, it is much more complicated then the hollow method you presented first.Any specific reason for it to be different. I say this as a begginer, who has just started and reflexes my experiances.

TODO Section

That little todo section at the top of the article shouldn't be there anymore I think, I read through the article twice over to get a feel of how many images it has and it seems just fine with what it has right now. Just a small cosmetic change, but all the while important. :) --VoiDeD 08:07, 27 Mar 2007 (PDT)