Talk:Client Command by Trigger proximity

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Can someone make the image and the table play nice, please?

This will need someone with better Wiki knowledge than me to edit Template:Entity-kvalue-start, making clear:both optional, but default. --TomEdwards 11:24, 14 May 2006 (PDT)

I added another image (they both are mine if you wondered). I cleaned it up by (dirty) HTML. I could get the properties right for the td's (table data), like valign, align etc. I think it is best to leave it like this, since I looks nice, and shouldn't be a problem...
I also added/altered the way of the trigger_proximity-position. The best is to put it on such a high place, that a normal jumping player can't touch it, and put the player spawn so, that it DOES touch it on it's spawn. The other way is to delete the trigger_proximity box by a logic_auto. The last one is described in the tutorial. --CrabbyData 12:34, 14 May 2006 (PDT)

clientcommand_2

I wouldn't duplicate the point_clientcommand. You can use one for all clientcommands... adding more is just adding unnecessary stuff to your system and it might confuse some people that you need more than one of them.--Vaarscha 04:45, 15 May 2006 (PDT)

Doh.. Thanks, I looked over it... I'll repair it in a sec... --CrabbyData 05:26, 15 May 2006 (PDT)

Need help... I can't figure myself out xD

Ok... I think I'm a little confused...:

  • Is it a Trigger_proximity that gives an output with the command in it, so it will have OnStartTouch|clientcommand|Command|impulse 100|0.00|signed

or

  • Is it the Point_clientcommand that gives itself a output (by looping ánd FireOnceOnly On), after FireUser1 was outputted by Trigger_proximity (Triggerproximity has the output OnStartTouch|clientcommand|FireUser1|<none>|0.00|signed)...

I'm confused :S Please help --CrabbyData 06:04, 15 May 2006 (PDT)

Both will work. The latter is just unnecessarily complex. --Giles 06:29, 15 May 2006 (PDT)
-Still confused- Could one of you clean up the page in such a way, that only one of the two is there? --CrabbyData 07:23, 15 May 2006 (PDT)

Cleanup

Its a mess to look at, the informatiosn grouped sure but its ugly to try and read whats written down there. Some padding out and reorganizing so its looks cleaner would help. Angry Beaver 06:42, 5 Jul 2006 (PDT)

If you or Ts2do isn't into it, I'll try to update/cleanup it in the weekend... --CrabbyData 09:10, 5 Jul 2006 (PDT)

delete

I personally don't think this tutorial is very useful. I'm pretty sure the functionality of the trigger_proximity could be substituted with a logic_auto, and all the information it gives is basically just the trigger_proximity and point_clientcommand pages, trimmed down. Pinsplash (talk) 11:07, 1 August 2018 (UTC)