- Ah, it seems to be done with an npc_bullseye, somehow. —Maven (talk) 14:44, 17 Sep 2005 (PDT)
- Example --wisemx 15:38, 17 Sep 2005 (PDT)
Is it possible to do something like this in-game? --AndrewNeo 11:07, 30 Sep 2005 (PDT)
- It is in-game...--TomEdwards 11:29, 30 Sep 2005 (PDT)
- Sorry, stupid question. I meant in the console. --AndrewNeo 18:48, 30 Sep 2005 (PDT)
Is there someone here who can look at the source code for AI relationships? ...because they're complicated:
- If I put a "like" relation for !player towards a headcrab, I will lower my gun against it, but if the crab it hostile (set to "hate"), I will raise my gun when it spots me.
- I can also still shoot headcrabs I like with my gun lowered.
- A metropolice will still attack when set to "fear" (at least the player).
I could do a lot of testing, but it would be easier if someone could check the sourcecode. --Andreasen 00:09, 8 Apr 2006 (PDT)
- No. It's coded to be static...not sure about episode two tho—ts2do 12:43, 26 Oct 2007 (PDT)
For Mods which use PC Classes; can AI Relationships be configured to distinguish between different PC Classes, are are we stuck with 'Players'? --Beeswax 07:16, 17 Dec 2007 (PST)