Strings as print names
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All text strings from resource/*_language.txt files can be used as print names in maps for the sake of accurate localization. String names can be used by simply adding a # in front of the name, then the appropriate string. The string will then render from the localization file (tf_english.txt, tf_german.txt, etc.) in-game as that string, in the client's language.
Text strings cannot be custom-added to txt resource files over-the-server regularly.
cp_dustbowl in Team Fortress 2 and many other maps use strings as names for their capture points. Examples for these can be found in tf_english.txt:
"Dustbowl_cap_1_A" "First Cap, Stage One" "Dustbowl_cap_1_B" "Second Cap, Stage One" "Dustbowl_cap_2_A" "First Cap, Stage Two" "Dustbowl_cap_2_B" "Second Cap, Stage Two" "Dustbowl_cap_3_A" "First Cap, Stage Three" "Dustbowl_cap_3_B" "the Rocket, Final Cap"
The map also uses strings for messages, such as:
"Dustbowl_red_setup_goal" "Defend the Control points against team BLU!" "Dustbowl_blue_setup_goal" "Capture both Control Points to win the round and advance!" "Dustbowl_red_final_goal" "Defend the final two Control Points or the enemy will win the game!" "Dustbowl_blue_final_goal" "Capture the final two Control Points to win the game!"
This text would then appear in the game, if:
|Played in English as||First Cap, Stage One|
|Played in German as||Eroberungsp. 1, Stufe 1|
|Played in Spanish as||2ª captura, etapa 1|