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- | developer = coder0xff • zombie@computer1 KB (98 words) - 05:00, 1 August 2024
- | developer = coder0xff • zombie@computer1 KB (178 words) - 05:00, 1 August 2024
- ...entists with technical issues around the facility from broken elevators to computer control equipment (as seen in [[Blue Shift|Half-Life: Blue Shift]]). ...PCs include the Gman and, post-disaster, the headcrab, Vortigaunt, and the zombie.3 KB (411 words) - 00:09, 7 January 2024
- |Combine computer terminal. |Combine computer terminal.16 KB (1,915 words) - 11:08, 14 September 2024
- * {{zps}} [[Zombie Panic! Source SDK|Zombie Panic! Source Mod Tools]] {{note|If the tools do not launch, check the environment variables on your computer and change VProject to the directory where gameinfo.txt resides<br>Also rem8 KB (1,300 words) - 20:39, 14 August 2025
- ...od. This is intended to high a headlights to anyone interested in making a zombie escape map. ...contains information, which I hoped I had known when I started mapping for Zombie Mod. I will use some maps names as example. I am sorry if your map is menti16 KB (2,942 words) - 12:59, 27 April 2021
- [[Zombie Panic! Source Level Creation]] 2. Hold and Hack (i.e. hack the computer, a timed and/or "don't leave this small area for a specific amount of time"14 KB (2,487 words) - 10:25, 5 January 2024
- ...ny PC. Access to their games is based on a customer account, not tied to a computer. Plus, with built-in offline mode your customers can play on laptops when t *[[Zombie_Panic!_Source|Zombie Panic! Source]]6 KB (862 words) - 09:14, 15 June 2024
- |height="40px"|combine.computer |Combine computer terminal.61 KB (7,558 words) - 16:48, 4 September 2024
- @PointClass base(Monster) size(-16 -16 -24, 16 16 32) = monster_zombie : "Zombie" @PointClass = ambient_comp_hum : "Computer background sounds" []13 KB (1,402 words) - 12:03, 19 June 2024
- === Zombie settings === : If you are hosting the server on the same computer you intend to play from you can use 127.0.0.1 (localhost) as the connection24 KB (3,731 words) - 15:32, 28 June 2025
- ...Valve Software's {{hl|2}}. In this mod, players must work together against computer controlled enemies and solve puzzles as a team. It is currently at version ...the game are: The Pit Drone, Shock Trooper, Shockroach, Barney and Soldier Zombie, Baby and normal Voltigore, Gonome, Male Assassin including the Osprey, Oti17 KB (2,580 words) - 02:10, 17 June 2025
- {{codeblock|src=zombie.fgd|lang=fgd|<nowiki> 6: "Computer"67 KB (6,899 words) - 04:26, 29 October 2023
- ...size(-16 -16 -24, 16 16 32) studio("progs/zombie.mdl") = monster_zombie : "Zombie" ...) color(150 0 150) iconsprite("sprites/speaker.spr") = ambient_comp_hum : "Computer background sounds" []43 KB (5,619 words) - 07:52, 8 May 2025
- 6: "Computer" 1 : "TH_Young Zombie cop"68 KB (7,158 words) - 06:18, 2 March 2024
- 6: "Computer" ...lass base(Monster) size(-16 -16 0, 16 16 72) = monster_zombie : "Scientist Zombie" []82 KB (8,318 words) - 08:00, 8 May 2025
- 6: "Computer" ...-16 0, 16 16 72) studio("models/zombie.mdl") = monster_zombie : "Scientist Zombie" []86 KB (8,832 words) - 22:44, 21 January 2024
- 6: "Computer" ...size(-16 -16 0, 16 16 72) studio("models/slower.mdl") = monster_slower : "Zombie thing"161 KB (17,137 words) - 01:43, 11 September 2024
- ...ss base(BaseNPC) studio("models/Zombie/fast.mdl") = npc_fastzombie : "Fast Zombie" ...NPC) studio("models/Zombie/Fast_torso.mdl") = npc_fastzombie_torso : "Fast Zombie Torso"278 KB (36,416 words) - 18:24, 20 March 2025
- |P || Computer or Glass "$surfaceprop" "computer"79 KB (12,042 words) - 18:23, 10 July 2025