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- ..._viewcontrol_multiplayer|since=Left 4 Dead}} It is also available in {{bms|4}}. {{KV:zh-cn|Field of view|float|玩家的视野}}2 KB (129 words) - 04:19, 22 August 2024
- {{CD:zh-cn|CEnvWeaponfire}} {{this is a|point entity|name=env_weaponfire|series=Left 4 Dead}}该实体用于模仿求生之路中枪支的武器射击。它会造成�2 KB (90 words) - 04:15, 22 August 2024
- {{L4D level intro menu:zh-cn}} [[File:l4d_hammer_clipbrush_01.jpg|thumb|left|500px|caption|使用空气墙笔刷。]]{{clr}}3 KB (234 words) - 04:17, 22 August 2024
- [[File:color_correction.png|left]]{{this is a|point entity|name=color_correction}}它可以载入{{L|color c ...on</code>实体。It is recommended that the other <code>color_correction</code> entities be triggered with <code>fog_volume</code> with an override of the master(3 KB (268 words) - 10:47, 23 September 2024
- {{L4D level intro menu:zh-cn}} [[File:l4d_hammer_panic_01.jpg|thumb|left|500px|caption|{{L|info_director}}属性。]]{{clr}}6 KB (346 words) - 04:17, 22 August 2024
- {{L4D level intro menu:zh-cn}} [[File:l4d_hammer_outro_01.jpg|thumb|left|500px|caption|point_viewcontrol_multiplayer属性。]]{{clr}}6 KB (459 words) - 04:17, 22 August 2024
- {{L4D level intro menu:zh-cn}}__TOC__ [[File:l4d_hammer_elevator_01.jpg|thumb|left|500px|caption|tutorial_standards地图中的func_elevator示例。]]{{clr}}6 KB (424 words) - 04:17, 22 August 2024
- {{L4D level intro menu:zh-cn}}__TOC__ [[File:l4d_hammer_stairs_standards_01.jpg|thumb|left|500px|caption|选择标准的金属楼梯。]]{{clr}}7 KB (376 words) - 04:17, 22 August 2024
- This is a list of skies available in {{Source2|4}}, {{src|4}} and {{gldsrc|4}} engine games, along with pictures of each skybox. The {{Ent|light_environ * If you are mapping in {{src2|2}}, you will need to add {{Ent|env_sky}} entities and change skybox texture there.6 KB (722 words) - 09:39, 7 April 2025
- {{L4D level intro menu:zh-cn}}__TOC__ [[File:l4d_hammer_breakwall_01.jpg|thumb|left|500px|caption|tutorial_standards地图中的一个易碎墙的示例。]]{{6 KB (400 words) - 04:17, 22 August 2024
- {{L4D level intro menu:zh-cn}}__TOC__ [[File:l4d_hammer_nodraw_01.jpg|thumb|left|200px|caption|tools/toolsnodraw纹理。]]{{clr}}9 KB (553 words) - 04:18, 22 August 2024
- {{L4D level intro menu:zh-cn}} [[File:l4d_hammer_escape_01.jpg|thumb|left|500px|caption|在tutorial_standards地图中作为逃生载具的地铁车�14 KB (926 words) - 04:17, 22 August 2024
- {{Abstract Mapping:zh-cn}} ...L|prop_door_rotating}} 可以被分配打开, 关闭, 摆动, 上锁, 解锁的声音. 更多的细节参照单独的 {{L|list of entities|实体}}4 KB (351 words) - 04:21, 22 August 2024
- ...}{{ACategory|Sound System}}{{L4D topicon|suf=:zh-cn}}{{Source topicon|suf=:zh-cn}} {{l4d|4|suf=:zh-cn}}{{L|soundscripts|声音脚本}}位于路径 <code sytle=padding:0>/left9 KB (1,278 words) - 04:18, 22 August 2024
- == {{Hover info|Base.fgd/求生之路 2|link=Base.fgd/Left 4 Dead 2| base.fgd}} == {{ColumnBox|count=4|28 KB (2,929 words) - 12:06, 2 August 2024
- {{TabsBar|main=Base.fgd/Left 4 Dead}} {{note|suf=:zh-cn|本页面只翻译键值相关内容。<br>与求生之路不相关的�351 KB (45,466 words) - 03:08, 21 March 2025