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- : While it is theoretically possible to animate gasses or liquids with bones, it's an inefficient and o2 KB (281 words) - 04:13, 23 June 2024
- ...ey're generally doing all math on groups of four particles simultaneously. Theoretically in the future this will scale up to wider numbers on different kinds of har3 KB (434 words) - 09:11, 25 November 2022
- {{codenote|It is theoretically possible, by modifying VRAD, to store the status of a shadow in a [[lightst4 KB (571 words) - 08:44, 20 May 2025
- ...entity it is acting upon - moving towards, looking at, shooting at, etc. ''Theoretically'', multiple targets can be acted upon in the same frame by changing this va5 KB (808 words) - 07:13, 20 May 2025
- ...by industry. This gives us a choice, either we can discuss these questions theoretically, or we can take advantage of the rich culture of modding and availability o4 KB (601 words) - 03:54, 29 March 2025
- ...nstead of the world's -X direction (West). If it worked properly, it would theoretically be useful for cheap, imprecise ground collisions.}}5 KB (784 words) - 15:11, 24 November 2024
- ...ndard is to use 3 mages for each map (and 1 description), but the game can theoretically support as many as you want. We recommend 3, to stop filesize bloat from ha12 KB (1,960 words) - 01:47, 21 May 2025
- ...ill be totally unaffected by distance, continuing until it hits a surface, theoretically capable of illuminating an infinite area.5 KB (734 words) - 03:30, 22 August 2024
- * Theoretically, an ''optically correct'' perspective can be obtained by matching the camer5 KB (819 words) - 00:08, 12 November 2024
- ...by industry. This gives us a choice, either we can discuss these questions theoretically, or we can take advantage of the rich culture of modding and availability o5 KB (747 words) - 04:09, 9 April 2024
- ...int, which shows a timer icon instead of the regular team icons. These are theoretically much more balanced in VIP maps than in non-VIP Control Points maps, since o6 KB (969 words) - 13:49, 8 January 2024
- *Because you have a group attribute for flags, you could theoretically have several flag groups in one map. Remember that a round doesn't end just7 KB (1,258 words) - 10:31, 16 August 2023
- ...ill be totally unaffected by distance, continuing until it hits a surface, theoretically capable of illuminating an infinite area.6 KB (982 words) - 16:57, 12 July 2024
- ...ata</code> method has since rendered it mostly obsolete. However, it would theoretically be possible for someone to fork the program to add additional functionality8 KB (1,197 words) - 17:25, 18 July 2025
- ...s being the cleanest. [http://www.compuphase.com/mp3/mp3loops.htm This can theoretically be avoided for any compressed format, including MP3.]}}15 KB (2,537 words) - 11:52, 15 June 2025
- {{note|Most of this list ''theoretically'' applies to players as well, although that hasn't been tested.}}7 KB (1,033 words) - 09:48, 28 June 2025
- A player can score using any flag that doesn't belong to his team. So, theoretically, you could have as many flags as you wanted on your map.9 KB (1,520 words) - 07:13, 20 May 2025
- ...ata</code> method has since rendered it mostly obsolete. However, it would theoretically be possible for someone to fork the program to add additional functionality11 KB (613 words) - 10:14, 31 May 2025
- ...y're generally doing all math on groups of four particles simultaneously. Theoretically in the future this will scale up to wider numbers on different kinds of har12 KB (2,105 words) - 08:47, 12 July 2024
- ...y're generally doing all math on groups of four particles simultaneously. Theoretically in the future this will scale up to wider numbers on different kinds of har13 KB (2,113 words) - 09:24, 10 April 2025