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  • 334 bytes (53 words) - 16:50, 17 May 2024
  • ...ammer|4}} to their equivalent in the [[BSP]]. Description in [[FGD]] says "Test entity for Ken!".
    592 bytes (90 words) - 17:36, 22 May 2025
  • 36 bytes (3 words) - 06:10, 9 September 2024
  • This is just a TEST page, it serves no purpose other than to test to see if what you want works.
    1 KB (151 words) - 04:49, 26 May 2025
  • 310 bytes (55 words) - 08:19, 14 May 2024
  • ...le}} It was some sort of entity made to test networking. A basic entity to test the ability to automatically copy variables to the client.
    505 bytes (70 words) - 17:25, 22 May 2025
  • 499 bytes (59 words) - 14:05, 31 July 2024
  • {{lang|Test Sign}} The Test Chamber Sign is a tool used in Portal 2 to tell the player what elements wi
    2 KB (399 words) - 07:15, 20 May 2025
  • ...|name=handle_test|name1=handle_dummy|notitlechange=1}} Both was created to test regarding the networking of entities. <code>In this test, the server makes an entity (call it A) that has an EHANDLE to another enti
    912 bytes (142 words) - 04:42, 29 April 2025
  • 22 bytes (2 words) - 15:05, 14 October 2011
  • {{LanguageBar|Test Sign|title=测试室标识}}
    2 KB (92 words) - 03:00, 30 June 2025
  • The '''SteamVR Performance Test''' measures your system's rendering power using a 2-minute sequence from Va SteamVR Performance Test is no longer available as of November 21, 2023.
    958 bytes (140 words) - 07:59, 13 June 2024
  • #REDIRECT [[Sector C Test Labs & Control Facilities]]
    53 bytes (7 words) - 15:00, 15 October 2007
  • ...e '''test chamber doors''' seen throughout the {{portal|1}} test chambers. Test chamber doors are often used to gate the player until they have completed a Image:Test door frame1.png|The starting brush
    5 KB (906 words) - 05:23, 6 January 2024
  • 119 bytes (17 words) - 18:49, 7 January 2024
  • #redirect [[Test Page]]
    23 bytes (3 words) - 07:12, 11 September 2024
  • {{lang|title = Тестовые знаки|Test Sign}} [[File:Test sign.png|200px|thumb|right]]
    3 KB (107 words) - 04:07, 22 August 2024
  • {{lang|Test Door (Portal 2)}} A '''Test Chamber Door''' corresponds to the double round doors found in the regular
    7 KB (1,028 words) - 13:58, 8 January 2024
  • 875 bytes (137 words) - 13:04, 10 April 2025
  • {{LanguageBar|Test Door (Portal 2)}} ...''porte de test''' correspond à une porte ronde trouvée dans les salles de test. Un des côtés affiche le symbole de ''sortie'' .
    2 KB (290 words) - 17:54, 18 July 2025

Page text matches

  • The '''SteamVR Performance Test''' measures your system's rendering power using a 2-minute sequence from Va SteamVR Performance Test is no longer available as of November 21, 2023.
    958 bytes (140 words) - 07:59, 13 June 2024
  • ...l-able, and is the first test of the [[Clean (Portal 2)|Clean]] theme. The test begins with GLaDOS making a remark about the completely restored function o ...oses. This videos title mainly start with "guys something is wrong with my test chamber", "guys something is wrong with ..."
    1 KB (158 words) - 05:58, 31 March 2023
  • ...ed "Behind the Scenes" areas: [[Diversity Vent|vents]], walkways and other test chambers can be seen. ...d above, tests in this style should be similar to Clean tests. In terms of test elements, the co-op course uses primarily [[prop_tractor_beam|excursion fun
    1 KB (199 words) - 03:37, 20 November 2022
  • #redirect [[Test Page]]
    23 bytes (3 words) - 07:12, 11 September 2024
  • #REDIRECT [[Test Chamber Door]]
    31 bytes (4 words) - 10:53, 13 July 2018
  • ...e a button to enable a {{ent|trigger_multiple}} that will in turn fire the test output. This ensures that whoever is in the specific zone is the !activator {{KV|Player role to test for|intn=Role|integer choices|3=What role the entity will fire OnPass for.
    1 KB (253 words) - 17:09, 22 May 2025
  • #REDIRECT [[Sector C Test Labs & Control Facilities]]
    53 bytes (7 words) - 15:00, 15 October 2007
  • [[File:Clean example.jpg|thumb|An example of a clean test chamber, from {{L|Portal 2}} Singleplayer mode.]] *{{L|Test Door (Portal 2)|테스트 문}}
    892 bytes (57 words) - 17:23, 18 July 2025
  • ...le}} It was some sort of entity made to test networking. A basic entity to test the ability to automatically copy variables to the client.
    505 bytes (70 words) - 17:25, 22 May 2025
  • ...ammer|4}} to their equivalent in the [[BSP]]. Description in [[FGD]] says "Test entity for Ken!".
    592 bytes (90 words) - 17:36, 22 May 2025
  • ...m completely with rotors, emitters, and likewise high-tech components. See Test Chamber. Test Chamber.jpg|thumb|right|The Anti-Mass Spectrometer in the Test Chamber.
    1 KB (180 words) - 06:25, 9 September 2024
  • ...|name=handle_test|name1=handle_dummy|notitlechange=1}} Both was created to test regarding the networking of entities. <code>In this test, the server makes an entity (call it A) that has an EHANDLE to another enti
    912 bytes (142 words) - 04:42, 29 April 2025
  • ...e without performing the comparison. Use this to hold a value for a future test.|param=bool}} {{I|SetValueTest|Set the boolean value and test it, firing OnTrue or OnFalse based on the new value.|param=bool}}
    2 KB (262 words) - 19:21, 30 April 2025
  • {{LanguageBar|Test Door (Portal 2)}} ...''porte de test''' correspond à une porte ronde trouvée dans les salles de test. Un des côtés affiche le symbole de ''sortie'' .
    2 KB (290 words) - 17:54, 18 July 2025
  • ...o a button, the catcher can be used to activate other items present in the test. The catcher is activated when a laser comes into contact with it's recepta ** Opens a pointer to select a test element that gets activated when the Laser Catcher is activated.
    2 KB (269 words) - 02:12, 11 December 2012
  • '''Flip Panels''' are a test element of [[Portal 2]] puzzles that on activation switch between showing a ...d and shows the opposite of the color it started with. When the activating test element is deactivated, the Flip Panel flips around again and shows the sur
    2 KB (306 words) - 02:06, 11 December 2012
  • [[File:lasersingame.jpg|thumb|right|300px|The Laser test elements in-game.]] A laser relay is a test element in the map editor. This test element is very similar to a Laser Catcher, but instead, is not attached to
    2 KB (278 words) - 02:14, 11 December 2012
  • ...dheld Portal Device]], and built the Aperture Science Enrichment Center to test it. They also created [[GLaDOS]] in response to the news that [[Black Mesa ...est chambers of the Aperture Science Enrichment Center. After escaping the test chambers (and near-death), the player finds that the Enrichment Center is d
    1 KB (167 words) - 11:05, 7 July 2023
  • *{{L|Test Door (Portal 2)|测试门}} *{{L|Test Sign|测试标志}}
    1 KB (80 words) - 01:52, 30 June 2025
  • ...hout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are [[Wheatley (Portal 2)|Wheatley- [[File:1080p-Clean example.png|thumb|Another example of a clean test chamber, from [[Portal 2]] Singleplayer mode.]]
    3 KB (500 words) - 19:51, 26 April 2025
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