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  • * [https://wiki.tf2classic.com/wiki/Installation Installing Team Fortress 2 Classic] ...2classic.com/wiki/Setting_up_Hammer Configuring Hammer for Team Fortress 2 Classic]
    2 KB (261 words) - 12:51, 8 January 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    436 bytes (67 words) - 20:12, 17 May 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    434 bytes (67 words) - 20:12, 17 May 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    437 bytes (67 words) - 20:12, 17 May 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    573 bytes (90 words) - 14:14, 24 October 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    668 bytes (104 words) - 20:12, 17 May 2024
  • ...=Half-Life: Blue Shift|game2=Half-Life: Opposing Force|game3=Team Fortress Classic}} [[Category:Entities]]
    819 bytes (125 words) - 20:12, 17 May 2024
  • {{This is a|point entity|name=trigger_relay|engine=GoldSrc|sprite=1}} This entity acts as a r {{expand|title=[[Team Fortress Classic|TFC]]-only keyvalues|
    972 bytes (152 words) - 11:40, 29 October 2025
  • ...}{{TF2 topicon}}{{source topicon}}[[Category:Level Design]][[Category:Team Fortress 2|Basic]] ...ll for a unique set of map elements, including an intricate system of goal entities that are used to create several different game types. This article attempts
    7 KB (1,125 words) - 14:40, 19 January 2025
  • ...=Half-Life: Opposing Force|game2=Half-Life: Blue Shift|game3=Team Fortress Classic}} [[Category:Half-Life Entities]]
    1 KB (215 words) - 08:41, 16 September 2024
  • ...er the Defenders. The Attacking team must eventually capture the Defending team's HQ by first securing other command points. Examples of this style of map == Game Setup Entities ==
    42 KB (6,319 words) - 18:29, 16 November 2024
  • {{TF2 topicon}} {{lang}} [[Category:Team Fortress 2]] [[Category:Theory]] ...are won either by eliminating the enemy team or capturing a single control point somewhere in the middle of the map.
    27 KB (4,639 words) - 23:16, 6 January 2024
  • ** <code>cl_old_scoreboard</code> - enables the classic scoreboard. * Added Hex from Deathmatch Classic.
    32 KB (4,551 words) - 18:58, 19 October 2025
  • "Contains a list of logic_branch entities and fires outputs when the state of any of the logic_branches changes.\n\n" "A trigger volume that damages entities that touch it."
    28 KB (3,569 words) - 22:14, 9 March 2024
  • {{Back|Team Fortress Classic Level Creation}} // Half-Life Team Fortress Classic Game Definition File (.fgd)
    76 KB (8,509 words) - 12:41, 8 March 2015
  • @AutoVisGroup = "Entities" "Gamemode Entities"
    101 KB (13,438 words) - 22:15, 9 March 2024
  • ...because Worldcraft neglected to save the fractional portion of a floating point value: 1.5 would be saved as 1, for example, and 0.5 as 0. Oops! *Added 'map info' function to display the number of solids, entities and faces in the map.
    43 KB (6,613 words) - 04:48, 8 November 2025