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  • {{lang|title=Team Fortress 2 Classic - List of Entities}} {{back|Team Fortress 2 Classic Level Creation}}
    724 bytes (87 words) - 15:17, 18 April 2024
  • * [https://wiki.tf2classic.com/wiki/Installation Installing Team Fortress 2 Classic] ...2classic.com/wiki/Setting_up_Hammer Configuring Hammer for Team Fortress 2 Classic]
    2 KB (261 words) - 13:51, 8 January 2024
  • * [[Base.fgd/Source_2003_(Half_Life_2_Leak)|Source 2003 (Half Life 2 Leak)]] * {{hl2}} [[Base.fgd/Half-Life 2|Half-Life 2]]
    2 KB (246 words) - 20:14, 14 June 2025
  • ...n unofficial updated version of {{entspy|4.1}}. It allows to view and edit entities in a compiled [[BSP]] map file. * '''Importing and exporting''' entities
    2 KB (237 words) - 13:46, 11 August 2025
  • {{confirm|In {{quake|2}}, ''any'' trigger entity can be used as a relay. Confirm if this behavior :* 2 - Toggle
    913 bytes (141 words) - 05:12, 29 May 2025
  • ...picon}}{{source topicon}}[[Category:Level Design]][[Category:Team Fortress 2|Basic]] ...ll for a unique set of map elements, including an intricate system of goal entities that are used to create several different game types. This article attempts
    7 KB (1,125 words) - 15:40, 19 January 2025
  • ...=Half-Life: Opposing Force|game2=Half-Life: Blue Shift|game3=Team Fortress Classic}} {{fl|2|Gag}}
    1 KB (215 words) - 09:41, 16 September 2024
  • ...y, alien spit, and more scorch marks.<br>[[infodecal (GoldSrc)|infodecal]] entities ''must'' use this WAD (either by game code or placed by map).}} {{wad|GEARBOX\OP4CTF| Green and orange team-color-coded variants of textures, as well as textures for arctic and jungle
    10 KB (1,576 words) - 08:45, 11 May 2025
  • ...er the Defenders. The Attacking team must eventually capture the Defending team's HQ by first securing other command points. Examples of this style of map == Game Setup Entities ==
    42 KB (6,319 words) - 19:29, 16 November 2024
  • 2 : "BULLET (bullet impact sounds)" @PointClass base(Targetname, Parentname, Angles) size(-2 -2 -2, 2 2 2) frustum(lightfov,nearz,farz,lightcolor,-1) = env_projectedtexture :
    28 KB (3,569 words) - 23:14, 9 March 2024
  • {{Back|Team Fortress Classic Level Creation}} // Half-Life Team Fortress Classic Game Definition File (.fgd)
    76 KB (8,509 words) - 13:41, 8 March 2015
  • | releasedates = March 15, 2013 ({{src13mp|1}}){{Cite|1}}{{Cite|2}}</br>May 2, 2013 ({{src13sp|1}}){{Cite|1}}{{Cite|3}} | previousengine = {{src07|2}}</br>{{src09|2}}</br>{{srcmp|2}}</br><small>(all known as Orange Box branch)</small>
    22 KB (3,208 words) - 20:57, 10 September 2025
  • {{TF2 topicon}} {{lang}} [[Category:Team Fortress 2]] [[Category:Theory]] ...ed for dousing flames), and rounds are won either by eliminating the enemy team or capturing a single control point somewhere in the middle of the map.
    27 KB (4,639 words) - 00:16, 7 January 2024
  • @AutoVisGroup = "Entities" "Gamemode Entities"
    101 KB (13,438 words) - 23:15, 9 March 2024
  • *Added 'map info' function to display the number of solids, entities and faces in the map. ...Object Properties dialog that contains "Up" (angle -1) and "Down" (angle -2).. just a convenience.
    43 KB (6,617 words) - 20:45, 7 September 2024