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  • ...a|shader parameter|shader=VertexLitGeneric|name=$lightmap|game=Source 2013 Multiplayer|game1=Team Fortress 2 branch|game2=Garry's Mod}} {{codenote|The [[VertexLitGeneric]] shader code for lightmapped props from {{src13mp}} can be backported to {{src13sp}
    7 KB (1,179 words) - 01:22, 20 April 2025
  • [[File:SFM snap UI.png|thumb|The [[Source Filmmaker]].]] [[File:Shadereditor_tutorial_assign.png|thumb|The third-party [[Source shader editor]] (third-party).]]
    10 KB (1,356 words) - 07:14, 20 May 2025
  • ...rce SDK Base 2013, and how to setting up & compiling SDK|[[Source SDK Base 2013]]|}} </span> | title = Source 2013 engine branch
    22 KB (3,198 words) - 23:52, 31 August 2025
  • {{Source topicon}} | title = Source
    29 KB (4,129 words) - 10:05, 27 August 2025
  • ...For|about=pogon igre|dokumentaciju o Sourceu i njegovom SDK-u|{{L|SDK Docs|Source SDK Dokumentacija}}|}}</span> |title = Source
    22 KB (3,199 words) - 07:22, 20 May 2025
  • {{Csgo topicon}}{{source topicon}} |mode = [[WP:Multiplayer video game|Multiplayer]]
    17 KB (2,566 words) - 12:04, 12 June 2025
  • {{Tabs|VRAD|source=1|source2=1|main=source}} {{vrad|4}} is the [[command-line]] tool for {{source|4|}} that takes a compiled BSP map and embeds lighting data into it. VRAD's
    26 KB (3,735 words) - 16:54, 30 August 2025
  • ...ine options''' (frequently '''command line arguments''' or '''command line parameters'''; '''launch options''' on [[Steam]]) are additional arguments specified b ...d by the game as soon as it starts, and [[GoldSrc|all]] [[Source|Valve]] [[Source 2|engines]] inherit this syntax.
    45 KB (6,783 words) - 04:09, 1 September 2025
  • ...s] and [https://github.com/ValveSoftware/source-sdk-2013/issues Source SDK 2013 GitHub repo].}} Issues with the Source SDK launcher or items that don't fit under other categories.
    22 KB (3,803 words) - 21:35, 4 April 2025
  • From: <code>\common\Source SDK Base 2013 Multiplayer\bin\base.fgd</code> "Note: This entity is non-functional in Counter-Strike: Source. Use func_ladder instead."
    327 KB (44,644 words) - 17:09, 17 June 2024
  • From: <code>\common\Source SDK Base 2013 Singleplayer\bin\base.fgd</code> "Note: This entity is non-functional in Counter-Strike: Source. Use func_ladder instead."
    326 KB (44,443 words) - 16:22, 19 April 2024
  • ...epeat || 5 || , "sv", "launcher" || In multiplayer games, don't repeat captions more often than this many seconds. ...t || , "sv", "launcher" || Name of the .txt file used to cycle the maps on multiplayer servers
    576 KB (57,634 words) - 05:38, 28 February 2024