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- ...a|shader parameter|shader=VertexLitGeneric|name=$lightmap|game=Source 2013 Multiplayer|game1=Team Fortress 2 branch|game2=Garry's Mod}} {{codenote|The [[VertexLitGeneric]] shader code for lightmapped props from {{src13mp}} can be backported to {{src13sp}8 KB (1,245 words) - 11:42, 21 November 2025
- [[File:Shadereditor_tutorial_assign.png|thumb|The third-party [[Source shader editor]] (third-party).]] '''Engine tools''' are in-game {{Source|4}} tools that are used to aid in development, ease repetitive tasks, and o11 KB (1,466 words) - 00:47, 8 December 2025
- ...rce SDK Base 2013, and how to setting up & compiling SDK|[[Source SDK Base 2013]]|}} </span> | title = Source 2013 engine branch24 KB (3,510 words) - 03:03, 23 October 2025
- {{Source topicon}} | title = Source29 KB (4,170 words) - 19:54, 29 November 2025
- ...For|about=pogon igre|dokumentaciju o Sourceu i njegovom SDK-u|{{L|SDK Docs|Source SDK Dokumentacija}}|}}</span> |title = Source22 KB (3,199 words) - 06:22, 20 May 2025
- ...line options''' (frequently '''command line arguments''', '''command line parameters''' or '''launch options''' on [[Steam]]) are additional arguments specified ...oon as it starts, and all Valve engines ({{GoldSrc|1}}, {{Source|1}} and {{Source 2|1}}) inherit this syntax.46 KB (6,834 words) - 13:14, 26 November 2025
- {{Tabs|VRAD|source=1|source2=1|main=source}} {{vrad|4}} is the [[command-line]] tool for {{source|4|}} that takes a compiled BSP map and embeds lighting data into it. VRAD's26 KB (3,747 words) - 07:44, 30 November 2025
- ...s] and [https://github.com/ValveSoftware/source-sdk-2013/issues Source SDK 2013 GitHub repo].}} Issues with the Source SDK launcher or items that don't fit under other categories.22 KB (3,803 words) - 20:35, 4 April 2025
- From: <code>\common\Source SDK Base 2013 Multiplayer\bin\base.fgd</code> "Note: This entity is non-functional in Counter-Strike: Source. Use func_ladder instead."327 KB (44,644 words) - 16:09, 17 June 2024
- From: <code>\common\Source SDK Base 2013 Singleplayer\bin\base.fgd</code> "Note: This entity is non-functional in Counter-Strike: Source. Use func_ladder instead."326 KB (44,443 words) - 15:22, 19 April 2024
- ...epeat || 5 || , "sv", "launcher" || In multiplayer games, don't repeat captions more often than this many seconds. ...t || , "sv", "launcher" || Name of the .txt file used to cycle the maps on multiplayer servers576 KB (57,634 words) - 04:38, 28 February 2024