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- '''Additional help with code:''' SCell555 / Momentum Mod team443 bytes (62 words) - 10:04, 21 January 2024
- ...t| After the 2013MP SDK got updated with TF2's code, a modified version of SCell555's shader compiler is included by default, more precisely [https://github.co ===Option 2 - SCell555's Shader Compiler===7 KB (1,191 words) - 08:01, 21 February 2025
- ...as [https://github.com/SCell555/sdk-2013-deferred ported to Source 2013 by SCell555]. This implementation has been since ported into various Source SDK forks, ...clude files. This tutorial uses [https://github.com/SCell555/ShaderCompile SCell555's ShaderCompile tool] to simplify the process.7 KB (990 words) - 13:38, 27 September 2025
- {{important| 更准确地说,在{{src13mp|2}}更新了{{tf2branch}}的代码后,默认情况下包含了 SCell555 着色器编译器的修改版本。[https://github.com/misyltoad/ShaderCom ===选择二:SCell555 的着色器编译工具===7 KB (477 words) - 00:48, 23 August 2025
- : SDK 现默认集成 SCell555 开发的着色器编译器。10 KB (522 words) - 09:50, 3 May 2025
- ;[https://github.com/SCell555/ShaderCompile SCell555's ShaderCompiler]19 KB (2,453 words) - 07:20, 20 May 2025
- * [https://github.com/SCell555/VTFShellExtensions/ SCell555 GitHub VTF Shell Extensions]7 KB (1,078 words) - 16:49, 17 April 2025
- : Now by default SCell555's shader compiler is included in the SDK.16 KB (2,276 words) - 08:52, 22 September 2025
- * [https://github.com/SCell555/7zip-vpk/ SCell555 7-zip VPK support Extension] - Can Read and Pack VPK Files.12 KB (1,755 words) - 04:55, 28 June 2025