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- ...le tools''' (ZHLT) offer many improvements over the original map compiling tools for Half-Life, such as better lighting quality, faster vis times, switchabl ...ods use the command line option "-subdivide 240" in the CSG portion of the tools.1 KB (160 words) - 06:01, 22 March 2025
- {{crowbar|4|suf=:ru}} - это инструмент, созданный пользовател� {{ACategory|Third Party Tools}}3 KB (125 words) - 05:56, 16 July 2024
- == Игры на движке GoldSrc == {{:Counter-Strike Sky List/ru}}6 KB (451 words) - 16:35, 6 August 2024
- {{Xblahmt|4|suf=:ru}} — это инструмент, написанный '''XBLAH''' для {{warning|suf=:ru|С декабря 2022 года XBLAH's Modding Tool перестал бы�25 KB (650 words) - 12:36, 12 July 2024
- ...r [[cvar]]s that will get executed by the game as soon as it starts, and [[GoldSrc|all]] [[Source|Valve]] [[Source 2|engines]] inherit this syntax. ...ning only "'''left4dead2.exe -dev -tools -nop4'''" to launch {{l4d2|4}} in tools mode.45 KB (6,783 words) - 04:09, 1 September 2025
- ...ndex.php?doc=1070392493-12550200 VERC] (unfortunately this info is for the GoldSrc Engine, but give it a try...), otherwise you can take a look at the [http:/ ...be the one <code>source engine.gcf</code>. I would be very surprised if a third instance of Source were to crop up when Ep2 is released.209 KB (34,960 words) - 03:00, 7 January 2024
- // !Regarding this FGD and it is quite hard to fix without running 3rd party code at buildtime! // - Added all weapon_ tools and ambient_generic to game_player_equip286 KB (40,663 words) - 01:39, 11 September 2024