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- | DXT1 || N/A || N/A || F:ru&action=edit&redlink=1N/A || 0 || 4 || '''True''' || True || [[File:Dxtn_comparison.jpg|right|100px|thumb|Comparison of how DXTn compression af9 KB (1,267 words) - 12:05, 12 July 2024
- {{ACategory|File formats}} | DXT1 || N/A || N/A || F:ru&action=edit&redlink=1N/A || 0 || 4 || '''True''' || True ||9 KB (1,268 words) - 17:54, 18 July 2025
- :''Для Half-Life 1/{{L|GoldSrc}}, см. статью {{L|The liblist.gam File Structure|liblist.gam}}.'' : Название вашего мода в [http://ru.wikipedia.org/wiki/ASCII ASCII]. Отображается в Steam и на14 KB (705 words) - 12:27, 6 April 2025
- [[File:env_message.png|left|link=]] ...code>Заголовок { Текстовая строка }</code>. Сообщение может ссылаться на [[Ru/VGUI_Documentation#Локализация|локализованную]] с7 KB (316 words) - 03:16, 1 June 2025
- ...stereo 32-bit float, 22050Hz (identical to the wave file that works). My file is about 2.5 seconds long. Is there some other constraint I have to follow :Probably you have to add "_loop" at the end of the .wav file. (i.e. myrainfallsound_loop.wav). For more information about the Sound Syst209 KB (34,960 words) - 03:00, 7 January 2024