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- ...me=func_recharge|game=Half-Life 1 series|game1=Team Fortress Classic|game2=Ricochet}} This entity creates a solid object entity that when {{ent|+use}}d recharg [[Category:Entities]]756 bytes (113 words) - 14:00, 6 May 2025
- {{LanguageBar|title = Ricochet Level Creation/Teleporter}} This tutorial explains how to create a teleporter in [[Ricochet]].3 KB (420 words) - 03:57, 13 July 2024
- ...the [https://www.moddb.com/mods/ricochet-source/tutorials/porting-maps-to-ricochet-source ModDB], and is being stored here in unaltered form for historical re ...utorial will teach you how to bring your old maps from [[Ricochet]] into [[Ricochet: Source]].3 KB (538 words) - 19:47, 24 March 2025
- Create a brush on the car wherever the fuel tank may be located, choose a good texture for Create five [[env_explosion]] entities and place them at five points around the vehicle, like on a die, i.e. the s5 KB (800 words) - 00:28, 13 June 2022
- * {{ricochet|4.1}} ({{L|Ricochet.fgd|FGD}}) * '''Система ввода/вывода для объектов'''. Entities use a new method to trigger and connect to one another, offering a higher l7 KB (458 words) - 20:44, 7 September 2024
- {{Back|Ricochet Level Creation}} ...ricochet|2}}. For an updated FGD with editor models and a few fixes, see [[Ricochet 3.0.0.1a.fgd]].46 KB (4,744 words) - 08:10, 24 March 2025
- Community-updated FGD for {{ricochet|2}}. For the latest official FGD, see [[Ricochet.fgd]]. // Half-Life: Ricochet game definition file (.fgd)47 KB (4,797 words) - 08:14, 24 March 2025
- ...NPCs and Players, several types of projectile and a number of Moving Brush Entities (eg func_door, etc). * Deflection : Will it bounce/ricochet off a solid object rather than simply stopping ? (Linear & Angular Motion)18 KB (2,595 words) - 02:14, 9 January 2024
- ...src|4|nt=1}}. ({{svencoop}}{{hlop4}}{{czds}}{{csnz}}{{cscz}}{{cof}}{{bb}}{{ricochet}}{{gunman}}{{cso}}{{hlbs}}{{dmc}}{{tfc}}), It can also partially help with ...are usually split further. Consequently, decompilers must reconstruct the brush from scratch, resulting in noticeable discrepancies between the original an79 KB (12,042 words) - 18:23, 10 July 2025
- * Worldcraft no longer creates "duplicate brush planes", which QBSP would often complain about. *Added 'map info' function to display the number of solids, entities and faces in the map.43 KB (6,617 words) - 20:45, 7 September 2024
- ...ing [[Leak|enclosed]] levels with [[brush]] geometry, populating them with entities, and compiling them. To that end, '''Hammer''' enables you to: ...p of the [[Entity Tool]], and converting brushes into [[Brush entity|Solid Entities]];45 KB (7,297 words) - 08:01, 8 May 2025
- *Added 'map info' function to display the number of solids, entities and faces in the map. *Added Threewave Capture the Flag entities. They are: item_flag_team1, item_flag_team2, info_player_team1, info_player44 KB (7,727 words) - 20:44, 7 September 2024
- * Worldcraft no longer creates "duplicate brush planes", which QBSP would often complain about. * Added 'map info' function to display the number of solids, entities and faces in the map.49 KB (6,571 words) - 20:44, 7 September 2024
- * Worldcraft no longer creates "duplicate brush planes", which QBSP would often complain about. * Added 'map info' function to display the number of solids, entities and faces in the map.49 KB (7,512 words) - 20:41, 7 September 2024
- ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." targetname(target_source) : "Name" : : "The name that other entities refer to this entity by."275 KB (37,519 words) - 01:36, 15 August 2023
- ...h {{cs|4|nt=0}} and {{cscz|4}} (does not have any Condition Zero-exclusive entities). // To learn how to use these entities, please visit Valve Editing99 KB (11,821 words) - 05:24, 11 September 2024
- newunit(choices) : "Flush global entities?" : 0 = //* <b>Note:</b> Makes ricochet noises when damaged.100 KB (11,612 words) - 01:49, 11 September 2024
- newunit(choices) : "Flush global entities?" : 0 = //* <b>Note:</b> Makes ricochet noises when damaged.101 KB (11,674 words) - 01:47, 11 September 2024
- // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =169 KB (21,470 words) - 10:03, 21 January 2024
- // entities manually. To trigger an entity named "mydoor", you can simply newunit(choices) : "Flush global entities?" : 0 =175 KB (21,667 words) - 19:11, 10 June 2025